Friday, August 13, 2010

Dweller 1.1.3 released

Time for another update. This time it's a mix of bug fixes, graphical tweaks and some changes to the save/load code in the Android version. Changes:

NEW FEATURES

- Monster descriptions are shown upon first encounter

CHANGES

- Underlying floor tile rendered for traps, doors and chests
- Android - save/load code reworked. Should work on 2.2 devices now
- When selling an equipped item you have more than one of you no longer un-equip the item first


BUG FIXES
- Solved a recently introduced bug with the map generator that could cause disconnected levels

Download and installtion instructions at http://roguebasin.roguelikedevelopment.org/index.php?title=Dweller#Download_and_Installation_instructions

11 comments:

  1. I just recently updated from a older version, and have to say over all I really enjoy the additions etc.

    I do have ONE issue tho, for me I want to redefine ALL the command keys. Not just 4.

    I like to redefine the movement etc so that I can use keys on different sides of my keypad ( have have a square phone with alpha keys etc ) that way I can use 2 hands way way easier.

    Any chance that we could get the function restored to redefine all the keys please?

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  2. Hey there

    Had a quick look (can't play it too much right now because I am at work) and didnt get any errors with saving and loading, so all looks good on 2.2 :)

    Will give it a good go a bit later.

    Cheers and thanks
    Wes

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  3. Gave it a test and while it is a step in the right dirction (less erros) it still doesnt seem to save the game.

    If I am playing and I hit the home button or select 'Exit Game' form the menu. When I go back to play it later, it doesnt continue the game, it forces me to start a new game.

    cheers
    Wes

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  4. Hi,
    on J2ME version there is a bug with control configuration (at least on my SE C702). First problem is default controls are mapped so that inventory and down-left is mapped to 7 and menu and down-right is mapped to 9. So it is not possible to move down-left and down-right with default configuration.
    Second and bigger problem is that custom key definitions are not stored and are cleared after exiting the game (this was working on 0.x versions).

    Thanks
    Petr

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  5. Hi,
    I've found another bug in J2ME version. When the application is killed (using phone context menu) previously saved game is erased so you have to start new one next time :-(

    Petr

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  6. @Wezman: I found the bug! A new version, 1.1.4 has been released. Please let me know if save/load works now.

    @Petr: I've heard from others that the 7 and 9 are mapped incorrectly. The code looks ok, but obviously there is something fishy going on. I'll dig a bit deeper and see what I can find.

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  7. @Petr: About saving the game when killing app via context menu: Does the game save when you chose Exit from the in-game menu?

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  8. @Petr: Found the problem. Thanks for reporting it!

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  9. Hi,
    I don't know whether you found problem with storing of custom key definition or erasing savegame on killing app, but when exiting from in-game menu game is saved correctly (unfortunately without custom key configuration)

    Thanks
    Petr

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  10. @Petr: I solved the save game on exit problem. I'll look into the custom key defs this weekend.

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  11. @Petr: The issue with the 7 and 9 being bound to both down-left/right and inventory/menu has been solved. It will be in the next release.

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