One of the major gripes some Android players have with Dweller is that when the app crashes an ongoing game is lost. I do realise that this is not good and I have tried to tweak how Dweller behaves during the entire application life cycle. Most of the issues I've seen reported are related to how Dweller handles when the application is paused, most often when an incoming call arrives. I hope that with the changes in this version the game will be more stable and lost games will be much fewer. Please report your experience of the stability of the game here or via e-mail. Your feedback is invaluable to me!
Get the latest version via the Android Market or via the instructions here.
NEW FEATURES
- Added an option to Use All (for instance use 3 Mushrooms of healing in one go, without having to go in to the menu between each use)
- Added Potion of Mutation
- Pushable stones
- Some rooms within the dungeon have predefined spawn points for items and monsters when the map is generated
CHANGES
- Game is now saved when moving between levels. This will prevent complete loss of your character if the game crashes
BUG FIXES
- Floating damage text was not shown correctly for ranged attacks
- J2ME and J2SE - Floating damage text was clipped
- Almost insta-death by draning bug solved (Vampire bats were lethal)
- Android - Crash bug on app exit
- Android - Cupcake was not supported afterall due to an incorrect minimum SDK version