Thursday, May 31, 2012

Dweller 1.19.1

This is a minor release to fix some issues with 1.19.0. Here's the change-log:

#267 Standing on stairs to training grounds incorrectly shows "Standing on stairs to the dungeon"
#265 Add tutorial message about perma-death
#268 Add tutorial message about risk of triggering traps when disarming them
#269 Minor graphics glitch on kill animation
#270 Never show +0xp messages or animations
#271 Reduced chance of finding enchanted items
#272 Unsellable items should not show a value when selling items to a merchant
#273 Do not add items to portals
Source and comments:


  1. Looking good!
    I tried out 19.0 yesterday and found a few issues, but they all seem to have been solved in 19.1 now.

    I'm enjoying the new bitmasked walls.
    I'll be back in a few days to report any new bugs I discover.

  2. I don't know if this is a bug or just an incomplete feature, but I tried playing as a ranger and found that the dog pet was not only useless but an active inconvenience.

    Useless because he never attacks anything, just runs around aimlessly within a few squares of the player, and an active inconvenience because the targeting algorithm always targets him first instead of the nearest monster.

    Playing as a ranger with a bow, almost every time I push the targeting button it's because I want to shoot a monster. I never want to shoot my dog (except when I want to get rid of him because he's always slowing down my targeting of monsters.)

    I also noticed that the dog whistle is equipped by default as well as being in the quick slots.
    Again this makes targeting that little bit harder since every time I want to disarm a trap I have to cycle past both my quiver and the dog whistle before I get to disarming mode.
    I solved that by un-equipping the dog whistle, which also happened to remove it from the quickslots. I could then add it back into the quickslots without re-equipping it and it still worked when I touched its icon.

    Also, on the topic of disarming traps, I seem to be failing at it a lot more as a ranger than I did as a wizard. Is there a stat difference that would make wizards better than rangers when it comes to disarming traps or am I just unlucky this time around?

  3. Spirit: Sorry for the late reply. Most of the issues have been solved in 1.19.2. I will improve AI for allies and also review what is being equipped and what is being put in a quickslot when you start a new game