I've been toying with the idea of writing a tower defense style game with use of swarming and influence fields for the surging attackers to make them flow and swarm around your defensive positions in a manner that seems intelligent and constantly forces the player to adapt his defensive positions. The graphics can be kept simple without ruining any of the fun. Have a look at ffflood and DotWar for two games that use simple graphics while still being really fun:
ffflood is a tower defense game with simple graphics, a lot of swarming attackers, powerups and research in between swarms. Simple yet a lot of fun:
DotWar transforms twitter avatars into swarming armies of soldiers, one per pixel. Depending on pixel color the soldier gets different properties. Black pixels are stationary, red are slow but strong and so on. Really fun!
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