I haven't had much time to spend in front of a computer these last two weeks and definitely not enough time to listen to the latest two episodes of Roguelike Radio. Luckily this is changing for the better and I've had enough time to listen to both episodes and work a little bit on Dweller as well.
In episode 5 Darren Grey, Andrew Doull and Ido Yehieli discuss Frozen Depths. One of the more interesting topics covered in this episode is the pros and cons of a food clock and resource management. I totally agree with the guys that a food clock system shouldn't be tacked on to a game "as an afterthought". Introducing a food clock should be a very conscious decision and it should be made in a way well integrated manner. It was a while since I tested Frozen Depths myself, but I'm definitely going to download and give it a try again.
In episode 6 Darren Grey, Andrew Doull and John Harris discuss the commercial roguelike Dungeons of Dredmore by Gaslamp Games. Some of the things discussed are humor in roguelikes, vendor trash and item overflow and crafting systems. I think the guys have some really valid points regarding the problems with a lot of the crafting systems available and the in my mind illogical desire to add crafting systems to roguelikes (and other games). A crafting system, if added, must be really well thought through and add a lot of value to the game and not simply be an alternative means of getting more gear.
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