Friday, October 22, 2010
A short update
For those of youwho have followed Dweller for some time now know that releases come in bursts of two or three close together, and then periods of no updates. I'm currently really busy at work, but work on Dweller has not stopped. Fear not, a new version will be released in just a couple of weeks. The new release will include a bunch of bug fixes and minor changes but also a virtual d-pad as requested by a lot of touch screen players. Stay tuned!
Saturday, October 2, 2010
Dweller 1.5.1 - the minimap is upon us!
I have received a lot of positive feedback on the last couple of releases, and I must say that it is very encouraging and motivating! Keep the feedback coming!
I frequently get requests to add a minimap to Dweller, but it has not been a top priority so far. Since the amount of feedbacl is increasing and the minimap gets mentioned in quite a few e-mails I thought it was best to finally add one! The minimap is currently only accesible from the action bar at the bottom of the map. This means that non-touchscreen users can't access the minimap. I intend to fix this in a future version, but for now it's touch screen only, sorry!
I also solved a really nasty bug related to the Goblin King and moving back and forth between the level he is at. Thanks to Brooks Ellis and Emil Atras for reporting!
NEW FEATURES
I frequently get requests to add a minimap to Dweller, but it has not been a top priority so far. Since the amount of feedbacl is increasing and the minimap gets mentioned in quite a few e-mails I thought it was best to finally add one! The minimap is currently only accesible from the action bar at the bottom of the map. This means that non-touchscreen users can't access the minimap. I intend to fix this in a future version, but for now it's touch screen only, sorry!
I also solved a really nasty bug related to the Goblin King and moving back and forth between the level he is at. Thanks to Brooks Ellis and Emil Atras for reporting!
NEW FEATURES
- Minimap!
- Added a small '!' emote above a monster that wakes up
- Damage against sleeping monsters is increased
- Draining an already drained target has reduced chance of success
- Scrolling a multi-line menu choice on the last line did not show the entire line
- Some monsters were flagged as unique even though they weren't
- Monsters were flagged as sleeping even though they weren't, and vice versa
- The Goblin King would bug out when going back and forth to the level where he was generated
Friday, October 1, 2010
Sweden is finally on the Google Android market radar!
Google has finally announced support for paid Android apps for Swedish developers and users! This is a huge thing for Swedish Android users and developers and I'm sure this addition along with the other newly opened markets will be a boost to the whole market!
What will this mean for Dweller you may ask? At the moment nothing will change. Dweller will remain free of charge. I may at some point try out the market and see if I can attract some attention, but I would prefer to keep Dweller free. My only wish would be that more users who find the game fun would consider donating via Paypal, either in-game or via the link here on the blog.
What will this mean for Dweller you may ask? At the moment nothing will change. Dweller will remain free of charge. I may at some point try out the market and see if I can attract some attention, but I would prefer to keep Dweller free. My only wish would be that more users who find the game fun would consider donating via Paypal, either in-game or via the link here on the blog.
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