Friday, January 28, 2011
The Wizard is happy again!
So it seems like I broke Wizards in the latest release. A late change as to how it is determined what items can by used by what player classes caused the mess. Version 1.6.1 is available for download from the usual place.
Broken wizards...
I seem to have broken the wizard in 1.6.0. This is really odd as I've played all three classes a lot before the release... I will try to get a fix out later on today. Sorry.
Thursday, January 27, 2011
Dweller 1.6.0 released!
I'm happy to announce (after way to many broken promises of new releases) that Dweller 1.6.0 finally has been released. The new version contain quite a few new features, changes and fixes and I'm pretty damn sure I've introduced some new bugs as well. If you find any problems with the release please report them here or directly via e-mail. Enjoy!
NEW FEATURES
CHANGES
BUG FIXES
NEW FEATURES
- Directional pad for touchscreen handsets in landscape mode
- You can now toggle minimap on/off via main menu (which makes minimap accessible to non-touchscreen players)
- Magic bolt effect when casting spells
- Added some more information to the Examine screen
- Android icon
- Added an Unequipped category to the inventory
- Wielding a shield gives you an extra chance to avoid incoming melee damage
- Added items which grant resistance to stat drain (slow, drain etc)
- Added feedback when the targeted monster tries to cast spells
CHANGES
- Items can have more than one magic effect
- Monsters can now cast more than one spell
- When you push a stone and it swaps places with a sleeping monster the monster will now wake up
- Minor changes to the English copy
- Ranger and Warrior can now use magic items (wands but not books)
- Scrolls of Enchant can now sometimes add a random effect in addition to stat enchants
- You are no longer returned to movement mode after using a ranged attack
- XP is now shown as relative XP instead of absolute, ie. "XP this level"/"XP needed to reach next level"
- The slow attack now always reduce speed by 1 and adds a temporary stun instead of a variable speed loss
- Adjusted XP required each level to make the XP curve a bit steeper
- Adjusted damage code to get rid of really high hits
BUG FIXES
- You are now properly returned to the item menu after examining an item at the merchant
- The target unit frame is cleared when leaving a level
- Picking up an item that makes you reach the carrying capacity cap is now possible
- Potions of healing now properly report amount of HP gained
- Stat gain options when gaining a new character level were not always calculated correctly
- Incorrect message when knocking back an opponent
- You can no longer be slowed down to negative speed by monsters with slowing attacks
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