Dungeon Runner is yet another product of the recent Ludum Dare. Dungeon Runner is a really simple, yet enjoyable, dungeon explorer/roguelike where you are given five men (lives) to explore a dungeon and kill the boss. Before entering the dungeon you are given a random item to help you. Controls, game design and everything about the game is scaled down to the absolute minimum, and yet the game is fun enough to try many times. There are two things I'd like to see improved, the first is movement speed. It too slow to navigate the dungeon due to the move animation. This becomes especially annoying when you die and have to start over at the beginning and run back to where you died. The second thing I would like to see improved is the way combat is resolved. I would prefer if it would be possible to at a glance determine a probable outcome of a fight (don't get me wrong, I don't want deterministic combat, rather a way to assess relative monster strength).
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