I've come to realize that I need to play around with effects such as poison and slow and make them wear off after a while. The current code is not optimal for this and I might have to refactor some stuff to get it right. With that in mind I thought it better to release the rest of the new features and get player feedback on those while I work on these other changes.
One change in 1.22.15 that I need player feedback on is the changes made to spell damage. In previous versions all fire spells did the same amount of damage regardless if it was an area of effect spell or a single target spell and regardless if it was Dragons Breath or the normal Fireball. In this new version spell damage varies depending on spell type and each spell should have a more stable and reliable damage and not show numbers all over the place. If you fancy playing a Wizard I'd love to hear your thoughts on this!
Another change is that quests can now offer a choice of rewards instead of only a single one. This is especially interesting for quests where rewards were very class specific before (not that there are many quests in Dweller yet). So if you're on the Spider quest you'll be happy to see nice rewards for all three classes now.
#609 Fix problem with poisons not ticking properly on monsters
#608 Add Ranger and Wizard rewards for Spider quest
#578 Add support for choosing between multiple quest rewards
#607 Fire spell damage should be a bit more predictable depending on spell, character level and target
#606 Increase chance of Charm breaking
#605 When a Charm spell break or is resisted it should severely aggravate the target
#604 Reduce number of potions sold by the Healer
#603 It should be possible to push and destroy tables
#602 Add Pulpit, Wooden Debris, Cauldron and Cupboard
#601 Add +Mana to Moonstone Pendant
#600 Mana/energy should be shown on character summary screen
Source and comments: http://www.dwellergame.com/2013/01/dweller-12215.html
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