Today when I uploaded version 1.10.6 of Dweller to the Android Market I noticed in the statistics a significant increase in the number of installed games. The number of active installs went from around 8k to 10k. The total number of Android installs is 35000 so it's almost one third of the users who decide to keep the game installed!
Wednesday, September 28, 2011
Dweller 1.10.6
Yet another minor release is out of the door. With this one done I should be able to focus on new features again! The new release brings back the message history again and it also fixes an issue with missing text in some textboxes.
BUG FIXES
BUG FIXES
- The message history is now available again
- Some lines of text in textboxes were sometimes incorrectly hidden
Steambirds for Android
If you enjoyed the Flash version of Steambirds you will be thrilled to hear that the developers have teamed up with Halfbrick (the people behind Fruit Ninja) to release a sequel to Steambirds for Android devices! The game is scheduled for release in October and it's said to be free.
Offical trailer
Saturday, September 24, 2011
Dweller 1.10.5
I had to do yet another release. It may seem silly to release as often as I have, but I believe that it's better to release incremental fixes and make the game better in small steps instead of waiting too long between releases, especially now that I've made big changes to the underlying framework. The new version solved a component layering issue. On small screens some components overlapped and the wrong component handled input. I've also finally gotten around to improving the Define keys screen. The define and show keys view has been combined and you can now redefine individual keys instead of having to define all keys at once.
Friday, September 23, 2011
Dweller 1.10.4 - speed, finally!
I finally found the cause of the performance issues in the 1.10 release. The problem was caused by excessive redraws when there were off-screen animations (sleeping monsters). I have also decided to reintroduce the message prompt as it was asked for by users.
Starling
Thibault Imbert from Adobe posted about a very nice initiative by Adobe and Austrian Gamua called Starling. Starling is a 2D game development framework that sits on top of Molehill to allow developers to leverage the GPU without having to know anything about the low-level details of the Stage3D API. I expect a lot of never before seen performance intense games and demos to come out of this and I'm eager to try this out myself.
Diablo III beta has started
Two days ago the offical Diablo II beta program launched and the first lucky people have been invited. People who have opted in for the DIII beta are first in line, but Blizzard will also hand out keys via different promotions. The things I've seen so far of the game really makes me drool and I can't wait to try it myself.
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