This is why at least part of my plans for the winter are about polishing the game in such a way to make it more attractive to "the masses". So, without further ado, here's the plan:
- Add an intro screen. I'd like to have some pretty pictures to give a good first impression.
- Improve the death/win screen. Currently it's something of an anti-climax to beat the game.
- Add music and sound (at least for Android and desktop version, most likely not for J2ME). I'm in touch with a composer who is working on music for Dweller.
- Improve rendering performance by switching to OpenGL using libgdx or similar. Tablet performance is total crap at the moment and low-end Android devices are also starting to struggle. Switching to hardware accelerated rendering will increase performance significantly.
- Add player perks. I'd like to see something similar to talent trees (as seen in WoW, Torchlight, Diablo etc). It's going to be hard to balance, but I'd really like to allow the player to within each class come up with different kinds of character builds supported by talents/perks.
- Add more dungeon variation with rare rooms, encounters and items.
I'm really interested in hearing your thoughts on the focus of Dweller in the months to come. In the words of House Stark, "Winter is coming", and I'd like to have a solid plan backed by the community to get it all done.
Source and comments: http://www.dwellergame.com/2012/11/development-plan-winter-2012.html