Sunday, October 28, 2012

Dweller 1.22.11


Minor bugfix release:

#546 Remove "You resist" message when already poisoned
#547 Remove "You feel slowed down" message when already slowed
#545 Fix lingering enemy HP bar in top left corner of level
#548 Fix incorrect graphics for Claw of Wendingo
#549 Fix missing sleep and idle animations
#550 Add poisoned chest trap
#551 Reduce dodge chance
Source and comments: http://www.dwellergame.com/2012/10/dweller-12211.html

Tuesday, October 23, 2012

Dweller 1.22.9 - changes aplenty!


It took a while didn't it? Sorry 'bout that... but it's finally here, the new version of Dweller! The new version is shipped with a long list of changes. Some highlights:

  • Shields are now in the off-hand category and can have on-block effects. Check out the spiked buckler!
  • You no longer auto-gain a point of HP on level up. HP will be listed along with the rest of the stats that you're able to pick
  • The required skull for the Restless Ghost quest should now be spawned on only the level where you get the quest, not randomly at any level.
  • You will now find small status icons next to you HP bar if you get poisoned, slowed, disarmed or when you are levitating

Full list of changes:

#514 Change description of warrior ally to not use the same as the warrior class description
#515 Change so that required quest items such as the Skull in the Restless Ghost quest are generated on the same level as the quest
#517 Review item prices for standard items
#520 Move Gold coins from Jewellery category
#521 Change Shield category to an Off-hand category
#522 Quiver of Elven Arrows (unlimited use) should always be generated with basic stats (no fine, worn etc)
#505 Add option to toggle minimap rectangle on/off
#524 HP and Energy (mana) should not automatically increased on level up
#525 HP and Energy should get fully recharged on level up
#526 It should be possible to increase Energy (mana) on level up
#527 Named monsters should have higher stats to make them more of a challenge
#528 Dropping an equipped item did not remove any on-remove effects (such as levitation)
#529 Spiked bucklers should do damage to attacker when a block is successful
#530 Fix crash when pressing center/use on an empty inventory section
#532 Fix spamming quest complete message on loot quests when picking up more than the required number of items
#533 Remove duplicate "You fall through a trapdoor" message
#534 Change so that item cooldowns/auto-recharging on player action is triggered on the entire inventory and not only the equipment
#10 Add visual feedback on buttonclicks
#540 Add Czech translation
#537 Do not show "you can not use this" message for Gold
#541 It should be possible to assign items to the clicked on quickslot instead of first available quickslot
#535 Fix problems with wands and tools being removed from the quickslot when used
#538 Optimize inventory list
#9 Show status icons in the character portrait
Source and comments: http://www.dwellergame.com/2012/10/dweller-1229-changes-aplenty.html

Friday, October 19, 2012

Czech will be the next language supported by Dweller

Once again has the Dweller community stepped up and provided a translation of Dweller to a new language! This time it's forum user Wendingo who has provided a translation of Dweller into Czech! The next version will be out in a few days and with the new release Dweller will support English, Swedish, Russian, French, Spanish, Polish and Czech.

If you would like to see Dweller translated into your own language then please join us at the forums, post here or send me an e-mail. Translating the game into your own language will not only give you the pleasure of playing in your native tongue. As a translator you will also be immortalized through an in-game item of your choice and design. Items such as the Magical Catnip, the Hell Cloak and the Celestial Armor are all created by translators of Dweller. Why don't you translate the game yourself and claim an item of your own?

PS Do you want an item of your own but don't want to go through the trouble of translating Dweller? Why don't you make a Donation instead? Source and comments: http://www.dwellergame.com/2012/10/czech-will-be-next-language-supported.html

Wednesday, October 3, 2012

Dweller 1.22.8 - Balance, balance, balance!


This is mostly a game balance release with a few bug fixes as an added bonus:

#502 Merging oozes should reward more xp the larger they grow
#503 Quickslot item count does not auto-increase when picking something up
#504 Add random names to artifact items again
#506 Decrease base HP of the Ranger's dog
#507 Decrease base Magic and increase base Speed of Magical Cat
#508 Increase chance of finding Thieves's Tools
#509 Show item names in plural in inventory list if there's more than one of an item
#510 Fix missing item effect descriptions
#511 Adjust weight and attack value of some weapons to make them more useful
#512 Add a cooldown on Magical Catnip, Dog Whistle and Horn of the Warrior
#513 Increase defense on heavy armor Source and comments: http://www.dwellergame.com/2012/10/dweller-1228-balance-balance-balance.html

Saturday, September 29, 2012

Dweller 1.22.7 - Artifacts, fixes and a new quest

I'm back from vacation and I've almost caught up with my e-mails. And more importantly, I have released Dweller 1.22.7. This version contains quite a few tweaks and some new stuff for you as well:


#480 Fix Scroll of Enchant abuse bug
#481 Reduce sales price to one fourth of purchase price (previously one third)
#482 Remove the Use menu option from Piles of Bones
#483 Add a Miscellaneous item category in the inventory where Piles of Bones are listed
#484 The last item picked up from a loot quest does not trigegr a message or scrolling text
#485 Remove bogus "It is you!" message when using a Scroll of Enchant
#486 Remove empty "You get:" message when completing quests that give XP but no reward
#487 Remove small random variation in stats on some artifact items
#488 Reduce chance of finding artifacts
#489 Fix blocking "room" in the labyrinth
#490 Reduce sensitivity of fling gesture to reduce the number of touch events that do not register properly
#491 Elven Water should be sold by the Healer instead of the Merchant
#492 Add new arrow types
#493 Add a better arrow type sold by the Merchant
#494 Add the unique rings 'Ring of Longevity' and 'Ring of Mobility'
#496 Show on the minimap which part of a level is currently on screen
#497 Nerf Pearlescent Soul Stone
#498 Spell range no longer scale with magic stat
#499 Add Restless Ghost quest
#500 Add missing description to the Dungeon Atlas
#501 Adjust item prices to take item immunities into account
Source and comments: http://www.dwellergame.com/2012/09/dweller-1227-artifacts-fixes-and-new.html

Monday, September 10, 2012

Dweller 1.22.6

Bugfix and tweaking release:

#475 Fix broken quest counter
#476 Remove message spam from Pearlescent Soul Stone
#477 Warrior ally should never become hostile when summoned
#478 Increase the number of kills needed to charge the Pearlescent Soul Stone
#479 Fix "out of range" message when enchanting stacks of items Source and comments: http://www.dwellergame.com/2012/09/dweller-1226.html

Dweller 1.22.5

It's been a little longer between releases than usual, but I've needed the extra time to expand existing functionality and develop new supporting functions that will lead to interesting item designs and quests in future versions.

Items can from now on have effects that trigger when a creature is killed. The current use of this functionality can be seen in the new donor created item Pearlescent Soul Stone. The Soul Stone increases it's charges each time the player kills a creature and when fully charged it's power can be released to provide the same effect as using a Scroll of Enchant. This new "on kill" trigger can be used to create a lot of interesting items, for instance weapons that heal when a creature is killed (as opposed to the drain ability that exists now and work while the target is alive), wands that recharge when a target is killed or items similar to the Pearlescent Soul Stone that charge and when fully charged provides an on-use effect of some kind.

An interesting change for room contributors is that pressure plates can be used to open the new and otherwise impassable Iron Doors. This can be expanded to unlocking gates and doors as well but it should be done in collaboration with the Dweller community. Oh, yes, pressure plates and dart traps are hidden now! And there might be something else that is triggered by pressure plates as well...

There's also two new monsters and two new quests, one of which gives a really nice reward!

And there's a whole bunch of bug fixes and tweaks. Give the new version a try and let me know what you think, either in the comments below or on the forum!

#451 Increase number of sold Master Keys by the Merchant
#452 Add a portal to the Rat King's Lair
#453 All classes should start with a few Master keys
#454 Fix melee combat shield blocks
#455 Adjust melee combat dodge chance
#456 Remove "Summon Ratling Elder" ability from Rat King
#457 Items dropped by bosses should always replace any existing items on the ground
#458 Pressure plates and dart traps start hidden
#459 It should be possible to use lock pick on locked gates
#460 It should be possible to target creatures standing on a secret door
#461 Stairs should never be generated on the map edges
#462 Purple oozes should not have a 100% chance to drop gold
#463 Purple oozes should drop bones
#464 It should not be possible to put Calvin's Imagination in a quickslot
#465 Remove free teleport ability from Hell Cloak
#466 Add firesweep ability (with a twist) to Hell Cloak
#467 Reduced price of items when selling to a merchant
#469 Remove chance of Scrolls of Enchant to grant magic resistance
#470 Tweak the soft cap where Scrolls of Enchant start to become useless
#471 Add Pearlescent Soul Stone (donor item)
#472 Add Mouth of the King
#473 Add Animated Armor
#474 Add option to allow the d-pad to be moved to the right hand side of the screen Source and comments: http://www.dwellergame.com/2012/09/dweller-1225.html