Thursday, April 26, 2012
Reintroducing energy/mana
I'm finally starting to wilt to the repeated requests to reintroduce mana/magic points (MP was a stat in old versions of Dweller). I did a first stab at adding a generic energy stat currently only used by the wizard. The energy is reduced when casting spells and different spells have different cost. Some energy is regained after each turn and I'll have to reintroduce mana potions. Now that I think of it I actually believe this will be a good change that will add a lot of challenge to the way you play the wizard class.
Dweller 1.17.12 - finally some new features!
This release is actually showing some promise since it does have a bunch of new features and not only bug fixes. In this version you'll find one new spell book and slightly buffed monsters deeper into the dungeon. You will also find that axes have a slashing attack that not only hit's your target, but also adjacent targets. The damage of axes have been reduced slightly and all of them have a small speed penalty to compensate for the addition of the area of effect attack. I also plan to add similar attacks to halberds and staves.
#210 Hide XP bar text when using a small screen (320x480 or less)
#211 Fix incorrect rendering of spell and melee graphics on J2ME devices
#212 Minimap button and quickslots are incorrectly hidden on touch enabled J2ME devices
#195 Knockback effect doesn't wake sleeping monsters
#213 Remove the Missile, Wand and Book on-screen buttons. Use quickslots instead!
#162 Improve the way you cancel spellcasting
#214 Added a new spellbook
#215 Axes should have a slashing attack that hit's multiple targets
#216 Buff a few monster types
Tuesday, April 24, 2012
Dweller 1.17.11 - J2ME users rejoice!
Yet another bug fix release. This time around the most significant fix was for J2ME users on touch enabled devices. On touch enabled devices interactive UI elements are scaled to be more touch friendly and this unfortunately screwed up rendering of some UI elements on J2ME. This has now been fixed and I really do hope that nothing else comes up and that I can finally have some time to add new content.
#206 The cursor will clearly show what item that is used
#207 Improved the way you interact with NPCs when using tap-to-move
#208 Add option to disable pathfinding when d-pad is visible
#209 Fix corrupt UI on touch enabled J2ME devices
Sunday, April 22, 2012
Dweller 1.17.10
Unfortunately yet another bugfix release. In my recent change to the message box I did manage to screw it up a bit so the most recent messages weren't visible. Sorry about that!
Thursday, April 19, 2012
Dweller 1.17.9
Here's another Dweller release. The most important change is the fix for the broken UI on J2ME devices when playing with the large tiles. If any J2ME players still have problems with corrupt UI elements please let me know. There's also a bunch of other fixes that I hope will take the Dweller 1.17 branch into a stable state so that I have time to add more content to the game. Full change log:
#200 Fix problem with friendly items (healing scrolls etc) being used on hostile targets
#198 Blinking player position on minimap need to be in a color that makes it clearly visible all the time
#196 Disarming a trap or opening a chest sets the player as target
#201 Fix recent issue with some unique items being given random names
#202 Fix "null <more>" message when "Show <more> prompts" was enabled
#194 Review spell resistance and how it is triggered
#197 Broken UI on some J2ME devices
#200 Fix problem with friendly items (healing scrolls etc) being used on hostile targets
#198 Blinking player position on minimap need to be in a color that makes it clearly visible all the time
#196 Disarming a trap or opening a chest sets the player as target
#201 Fix recent issue with some unique items being given random names
#202 Fix "null <more>" message when "Show <more> prompts" was enabled
#194 Review spell resistance and how it is triggered
#197 Broken UI on some J2ME devices
Sunday, April 15, 2012
Dweller 1.17.8 - the poison fix
My tweak of the probability to get poisoned uncovered a bug with curing of poison. In Dweller there are two kinds of poison, the one inflicted through physical combat (arrows, bites, weapons etc) and the one inflicted through magical means (wands, cultists etc). The curing and antidote only worked on the former which caused a permanent poisoning on players unfortunate enough to be poisoned by a cultist or similar. I also managed to do some additional minror changes:
#191 Fixed issue with poison that wasn't curable
#124 Make sure that weapon enchants trigger properly and don't rely on the wielder's stats
#192 Added stun and slowing effect to missile weapons
#119 Add more names for beasts
#191 Fixed issue with poison that wasn't curable
#124 Make sure that weapon enchants trigger properly and don't rely on the wielder's stats
#192 Added stun and slowing effect to missile weapons
#119 Add more names for beasts
Is the performance in 1.17.x versions good or bad?
I've done quite a bit of work to increase the performance of the game for the 1.17.x versions of Dweller. A lot of the sluggishness of previous versions was caused by a rather naive "let's redraw everything every frame" mentality. The old way worked well on desktops and powerful smartphones, but for the majority of devices it was not a very good strategy. According to my tests the intelligent rendering of the user interface components and the map has increased the performance of the game a lot, but I'm curious if this is true for the majority of Dweller's players. So, what do you say. Is 1.17.x versions faster/less sluggish than the old 1.16.x versions?
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