I tested the Solar 2 Demo just now and I must say that it is a pretty cool game. The game won the first price ($200000) in the recent Dream.Build.Play XNA competition. I love the open-ended gameplay available in the demo, and from what I've read the mission mode in the full version sound like a ton of fun too! In Solar 2 you start off as a small asteroid somewhere in space. You exert a bit of gravity and you can collide with other asteroids to grow in size. Once you reach a critical mass you turn into a small planet and you can now pull in asteroids to have them orbit you as your moons. The problem you face now is that if you collide with asteroids you will lose mass so what you want to do is to use your ability to absorb asteroids to grow in mass. While doing so life will start evolving on your planet and if you grow enough you will get an orbital shield, ground to space cannons and small spacecraft that will shoot down asteroids on collision course. The interesting thing is that you are not the only planet and soon you'll find other planets with shields, spacecrafts and ground to space cannons that want nothing else than to obliterate you.
Wednesday, August 31, 2011
Tanooky Tracks
Tanooky Tracks is a cute little browser based point and click adventure where you need to help two kids find and catch a bunch of creatures called Tanookys that hide in the kids' house. At your aid is a book listing all the Tanookies you need to find. The hiding place of each Tanooky and how to lure them out is written in the form of riddles. Each riddle involves figuring out the hiding place and combination of items that particular Tanooky wants. An example:
"Ten discs in her back that are made of gold, but where they may be she has never told"
The graphics remind me of the playful style of Tiny Bang Story, but maybe not as polished. Still, it's a fun little game well worth playing.
"Ten discs in her back that are made of gold, but where they may be she has never told"
The graphics remind me of the playful style of Tiny Bang Story, but maybe not as polished. Still, it's a fun little game well worth playing.
Tuesday, August 30, 2011
Roguelike Radio
This week a new milestone in the history of roguelikes was reached. The first episode of the Roguelike Radio podcast was released! To my knowledge this is the first time a roguelike podcast has been produced and I do hope many more episodes will be released. The first podcast does a deep analysis of the recently released commercial roguelike Cardinal Quest.
The podcast is being produced by Darren Grey, Andrew Doull and Scott Edgar. Darren and Andrew are veterans of the roguelike scene and they've contributed in many different ways to the progression of the roguelike genre. Andrew is the guy behind the popular Angband variant Unangband and the Procedural Content Generation wiki and Darren is the developer behind the innovative Gruesome roguelike and he has contributed to the r.g.r.dev news group for years. Scott Edgar was previously unknown to me, but he did a good job in the podcast. Keep it up guys!
The podcast is being produced by Darren Grey, Andrew Doull and Scott Edgar. Darren and Andrew are veterans of the roguelike scene and they've contributed in many different ways to the progression of the roguelike genre. Andrew is the guy behind the popular Angband variant Unangband and the Procedural Content Generation wiki and Darren is the developer behind the innovative Gruesome roguelike and he has contributed to the r.g.r.dev news group for years. Scott Edgar was previously unknown to me, but he did a good job in the podcast. Keep it up guys!
Monday, August 29, 2011
Hawken Story Teaser
Adhesive Games, the people behind the in-dev mecha combat game Hawken, have released a teaser trailer revealing some of the backstory of Hawken. Not only does the video feature some really nice environments but it also shows some more in-game combat footage. For some weird reason I begin to drool every time I get some more mecha videos to look at. I wonder why?
Thursday, August 25, 2011
Kingdom Rush
I've never really enjoyed tower defence style games, but I do believe Kingdom Rush is a bit of an exception. Your task is to protect your kingdom from raiding Orcs, Goblins and other monsters. You build barracks, archery towers, mages, call in reinforcements and use abilities such as meteor rain to stop the advancing hordes. The graphics is really cute and cartoony and the audio is fitting. You play in a campaign mode across a big map and you earn stars that can be used to buy upgrades or abilities when you complete a zone.
/ ESCAPE \
It seems like games where you need to reach as high as possible while dodging obstacles are very popular. Have a look at previous reviews such as Cuboy Hot Pants, Tobe's Hook Shot Escape and The Blocks Cometh to find more of the same kind. In / ESCAPE \ you need to jump and slide on the sides of a vertical shaft while avoiding spiky sections of the walls while at the same time not getting caught by the slowly advancing laser beam. The game is surprisingly addictive (as is most games of this genre). The "one-more-time" feeling immediately hit you.
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