I'd like to wish all roguelike fans in general and Dweller fans in particular a very merry Christmas! I will try and release a new version of Dweller now during the holidays. Stay tuned!
While you eagerly await the new release I encourage you to vote for Dweller as Roguelike of the Year.
Thursday, December 23, 2010
Friday, October 22, 2010
A short update
For those of youwho have followed Dweller for some time now know that releases come in bursts of two or three close together, and then periods of no updates. I'm currently really busy at work, but work on Dweller has not stopped. Fear not, a new version will be released in just a couple of weeks. The new release will include a bunch of bug fixes and minor changes but also a virtual d-pad as requested by a lot of touch screen players. Stay tuned!
Saturday, October 2, 2010
Dweller 1.5.1 - the minimap is upon us!
I have received a lot of positive feedback on the last couple of releases, and I must say that it is very encouraging and motivating! Keep the feedback coming!
I frequently get requests to add a minimap to Dweller, but it has not been a top priority so far. Since the amount of feedbacl is increasing and the minimap gets mentioned in quite a few e-mails I thought it was best to finally add one! The minimap is currently only accesible from the action bar at the bottom of the map. This means that non-touchscreen users can't access the minimap. I intend to fix this in a future version, but for now it's touch screen only, sorry!
I also solved a really nasty bug related to the Goblin King and moving back and forth between the level he is at. Thanks to Brooks Ellis and Emil Atras for reporting!
NEW FEATURES
I frequently get requests to add a minimap to Dweller, but it has not been a top priority so far. Since the amount of feedbacl is increasing and the minimap gets mentioned in quite a few e-mails I thought it was best to finally add one! The minimap is currently only accesible from the action bar at the bottom of the map. This means that non-touchscreen users can't access the minimap. I intend to fix this in a future version, but for now it's touch screen only, sorry!
I also solved a really nasty bug related to the Goblin King and moving back and forth between the level he is at. Thanks to Brooks Ellis and Emil Atras for reporting!
NEW FEATURES
- Minimap!
- Added a small '!' emote above a monster that wakes up
- Damage against sleeping monsters is increased
- Draining an already drained target has reduced chance of success
- Scrolling a multi-line menu choice on the last line did not show the entire line
- Some monsters were flagged as unique even though they weren't
- Monsters were flagged as sleeping even though they weren't, and vice versa
- The Goblin King would bug out when going back and forth to the level where he was generated
Friday, October 1, 2010
Sweden is finally on the Google Android market radar!
Google has finally announced support for paid Android apps for Swedish developers and users! This is a huge thing for Swedish Android users and developers and I'm sure this addition along with the other newly opened markets will be a boost to the whole market!
What will this mean for Dweller you may ask? At the moment nothing will change. Dweller will remain free of charge. I may at some point try out the market and see if I can attract some attention, but I would prefer to keep Dweller free. My only wish would be that more users who find the game fun would consider donating via Paypal, either in-game or via the link here on the blog.
What will this mean for Dweller you may ask? At the moment nothing will change. Dweller will remain free of charge. I may at some point try out the market and see if I can attract some attention, but I would prefer to keep Dweller free. My only wish would be that more users who find the game fun would consider donating via Paypal, either in-game or via the link here on the blog.
Thursday, September 30, 2010
Dweller 1.5.0 - sleeping monsters and tile scaling
The latest version introduced automatic scaling of map graphics on high resolution handsets. I thought this was a good feature to add since I had received some feedback that it was hard to play on high resolution handsets. Apparently a lot of people did not agree with this... I've received a bunch of e-mails about it so I decided I had to bring back the scaling option to the menu. I have moved all settings to a separate sub-menu, and you will now be able to access tile scaling (Android only), popup toggling, keybindings and language settings in there.
In this version some monsters may be generated asleep. This means that you have a chance to sneak past them or simply move up close and whack them on the head! I will add a lot more features around the new sleep status. Spells that will make monsters fall asleep, backstabbing of sleeping monsters and so on
Rangers should also rejoice as I've upped the chance of finding a better bow and also added an Elven Bow and a Crossbow to the ranged arsenal.
NEW FEATURES
BUG FIXES
In this version some monsters may be generated asleep. This means that you have a chance to sneak past them or simply move up close and whack them on the head! I will add a lot more features around the new sleep status. Spells that will make monsters fall asleep, backstabbing of sleeping monsters and so on
Rangers should also rejoice as I've upped the chance of finding a better bow and also added an Elven Bow and a Crossbow to the ranged arsenal.
NEW FEATURES
- Added Elven Bow. Low weight, high damage.
- Added Crossbow. High weight, very high damage.
- Monsters can be generated asleep
- Added a settings menu and moved key bindings and language settings there
- Android - Reintroduced the option to change tile size
- Language settings shown the first time Dweller is launched
BUG FIXES
- Selected language is now properly saved between games
- It is no longer possible to kill yourself if a spellcast backfires
Sunday, September 26, 2010
Dweller 1.4.2 - more bugs!
I guess last release didn't really solve all the issues... I did a bit of coding today, and with the use of some autoplay/bot magic I nailed another recently introduced bug caused by monster falling through trap doors. I also made a stab at resizing the UI on highres Android handsets. I've only tried this on an emulator as I don't have a WVGA handset myself. Please let me know how well it works out for you.
CHANGES
BUG FIXES
CHANGES
- Android - Graphics is scaled at higher resolutions
BUG FIXES
- Trapdoors caused unwanted behaviour when a monster fell through it (nullpointers)
- Spelling errors and formatting
Download and installation instructions from the usual place: http://roguebasin.roguelikedevelopment.org/index.php?title=Dweller
Saturday, September 25, 2010
Dweller 1.4.1 bugfix release
The AARP release introduced quite a lot of bugs due to all the localization support being added to the release. I have now managed to iron out most (all?) of the bugs introduced in the latest release. I'd like to thank everyone who sent me feedback and bug reports!
I also managed to find a fix a really nasty bug which has been in there for quite some time. Sometimes you came across map cells which seemed empty but was not passable ("The stone floor is in the way"). This was actually caused by something as unlikely as the code that handled the Stun effect.
CHANGES
I also managed to find a fix a really nasty bug which has been in there for quite some time. Sometimes you came across map cells which seemed empty but was not passable ("The stone floor is in the way"). This was actually caused by something as unlikely as the code that handled the Stun effect.
CHANGES
- Gold does not count towards the final score as much as it did before
- Android - Increased font size for the unit frame
- Unit frames have been moved to the bottom of the screen to stop them from being "jumpy" (when they followed the height of the messagebox)
- Chance of the merchant having better gear is increased with player level
- A lot of typos as a result of the translation support being added in the 1.4.0
- Buy All and Sell All options did not work after the translation support being added
- Wands accidently got double prefixes (Wand of Fire of Fire)
- Dragon Scale Shield, Book of Teleport, Elven Cloak and Leather Cap had incorrect names
- Fixed so that the merchant won't have a chance of being generated in an unrechable position
- Solved a nasty bug related to stun effects that caused dead monsters to become invisible "left overs" blocking the player's way
Dowload and installation instructions from the usual place: http://roguebasin.roguelikedevelopment.org/index.php?title=Dweller
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