Wednesday, April 10, 2013

Dweller 1.24.14

More fixes:


#659 Fix incorrect push message
#658 Don't auto-center the map when panning around using touch controls
#657 Don't reload Android app when device is rotated

Source and comments: http://www.dwellergame.com/2013/04/dweller-12414.html

Tuesday, April 9, 2013

Dweller 1.24.12

Minor release that adjusts intro, story, death and win picture size so that it fits on the screen. The new version should also fix the occasional freeze bug that started showing up in 1.24.9. Please let me know if the game still hangs after you update!


#654 Fix story, win and death pictures that are too large on some devices
#653 Fix occasional crash bug

Source and comments: http://www.dwellergame.com/2013/04/dweller-12412.html

Saturday, April 6, 2013

Dweller 1.24.11


More bugfixes...

#652 Fix scrambled intro texts
#651 Don't show music toggle setting in J2ME version
#650 Make sure that music doesn't start again if it's turned off when switching level
#649 Make sure Android version is installable to SD-card
Source and comments: http://www.dwellergame.com/2013/04/dweller-12411.html

Friday, April 5, 2013

Dweller 1.24.10

Quick release to fix some font issues.


#648 Add option to turn off music
#647 Loop music
#646 Fix font problem when rotating screen

Source and comments: http://www.dwellergame.com/2013/04/dweller-12410.html

Thursday, April 4, 2013

Dweller 1.24.9 - finally!


It's finally here, the next release of Dweller. It's not a perfect release, there's still a few minor issues, but I just had to release something. Please report any issues you find, especially graphics glitches. There's quite a few interesting changes to the impact of Speed and Defense. The following is now true for the stats in Dweller:

One point of speed...
...equals 1% dodge chance
...equals 5% faster actions

One point of Defense...
...equals 1% less damage taken
...equals 1% block chance when using a shield (and each point of defense on the shield increase the block chance by 3%)

One point of Attack...
...equals 1% more damage done

One point of Magic...
...equals 1% more spell damage done

I've also added a few new donor-created artifacts. One is a very interesting polymorph item which I'll probably have to nerf a bit before it's balanced. Don't forget that you can create your own item if you donate €5 or above.

You will also notice that the new version (Android and Desktop) features some brilliant music created by forum user JimmyMike.

#610 Make sure that charmed creatures are valid targets for monsters
#643 Add polymorph item
#641 Add Bracers of Samson or similar item
#580 Targeting mode not displayed correctly - quickslot use then spellbook use
#640 Add Trapper's tools that allow the player to set traps
#645 Change so that stone blocks and other terrain features can be pushed onto almost any kind of terrain
#516 Add missing data to items.html and monsters.html
#644 Add possibility to disarm pressureplates
#636 Adjust speed stat's impact on action (1 Speed = 5% faster)
#638 Remove field of view from minimap to make it easier to use
#637 Add option to hide the message log
#635 Adjust block chance (1 point of own defense = 1% block, 1 point of shield defense = 3% block)
#634 Adjust dogde chance (1 point of Speed = 1% dodge)
#632 Add new splash, death and win screens
#631 Fix weapon damage distribution
#630 Nerf (again) Calvin's Imagination
#629 Fix bug with crossbow hitting three instead of the intended two targets
#628 Fix crash when using crossbow against target at the edge of the map Source and comments: http://www.dwellergame.com/2013/04/dweller-1249-finally.html

Friday, March 15, 2013

Dweller 1.24.0 beta


Now that the user interface work seems to have sorted itself out I can finally focus on new stuff. I'll do a release this weekend unless anything critical is found. I have released a new beta tonight with a change to stone blocks, tables and other pieces of pushable terrain. You should now be able to push them onto any kind of passable terrain without weird results (no skipping terrain and that sort of nonsense). This does mean that the save format for maps have changes slightly and I had to increase minor version from 1.23.x to 1.24.0 to reflect this change. If you do try this beta please take extra care to test pushable terrain and also keep an eye out for terrain interaction that has stopped working (open, close, disarm etc).

Betas are as always available at: files.dwellergame.com/beta

Enjoy!
Source and comments: http://www.dwellergame.com/2013/03/dweller-1240-beta.html

Monday, March 11, 2013

Soon. I promise.

Oh man, it's interesting to see how software projects can go completely off course. What was initially thought to be a few small changes to the way the framework dealt with graphical components (buttons, lists etc) turned into a big and fairly complex rewrite. I think of myself as an experienced developer with two decades worth of experience, both from professional and private projects, and it's not often things like this happen, but sometimes they do, and every time it happens I'm taken by surprise... You would have thought that I would learn to identify situations like this...

Anyway, the rewrite is done and after a few rounds of beta testing I think I might be ready to make a new release soon. The new version will not contain a lot of changes that anyone would notice, but underneath the surface the code is nice and polished :-) Source and comments: http://www.dwellergame.com/2013/03/soon-i-promise.html