Saturday, January 5, 2013
Dweller 1.22.16 - Smoking hot!
Mainly a bugfix release, but also a blazingly hot change: Fire now adds a damage over time effect. This makes the Wizard more deadly but you should also pay more attention to Goblin Shaman (or stand in water when fighting them).
#618 Standing in water should remove Burning effect
#617 Fire spells should add a Burning effect that does damage over time
#616 Fix problem with Heal and Recharge not working properly in 1.22.15
#615 Fix crash when handing in a quest that doesn't give a reward
#614 Change Slow from -5 Speed stat to 100% increase in time it takes to make a turn
#613 Poison and Slow should wear off after a while
#611 Monsters trading places when trying to reach the player should be based on attack stat, not weight
Source and comments: http://www.dwellergame.com/2013/01/dweller-12216-smoking-hot.html
Friday, January 4, 2013
Dweller 1.22.15
I've come to realize that I need to play around with effects such as poison and slow and make them wear off after a while. The current code is not optimal for this and I might have to refactor some stuff to get it right. With that in mind I thought it better to release the rest of the new features and get player feedback on those while I work on these other changes.
One change in 1.22.15 that I need player feedback on is the changes made to spell damage. In previous versions all fire spells did the same amount of damage regardless if it was an area of effect spell or a single target spell and regardless if it was Dragons Breath or the normal Fireball. In this new version spell damage varies depending on spell type and each spell should have a more stable and reliable damage and not show numbers all over the place. If you fancy playing a Wizard I'd love to hear your thoughts on this!
Another change is that quests can now offer a choice of rewards instead of only a single one. This is especially interesting for quests where rewards were very class specific before (not that there are many quests in Dweller yet). So if you're on the Spider quest you'll be happy to see nice rewards for all three classes now.
#609 Fix problem with poisons not ticking properly on monsters
#608 Add Ranger and Wizard rewards for Spider quest
#578 Add support for choosing between multiple quest rewards
#607 Fire spell damage should be a bit more predictable depending on spell, character level and target
#606 Increase chance of Charm breaking
#605 When a Charm spell break or is resisted it should severely aggravate the target
#604 Reduce number of potions sold by the Healer
#603 It should be possible to push and destroy tables
#602 Add Pulpit, Wooden Debris, Cauldron and Cupboard
#601 Add +Mana to Moonstone Pendant
#600 Mana/energy should be shown on character summary screen
Source and comments: http://www.dwellergame.com/2013/01/dweller-12215.html
One change in 1.22.15 that I need player feedback on is the changes made to spell damage. In previous versions all fire spells did the same amount of damage regardless if it was an area of effect spell or a single target spell and regardless if it was Dragons Breath or the normal Fireball. In this new version spell damage varies depending on spell type and each spell should have a more stable and reliable damage and not show numbers all over the place. If you fancy playing a Wizard I'd love to hear your thoughts on this!
Another change is that quests can now offer a choice of rewards instead of only a single one. This is especially interesting for quests where rewards were very class specific before (not that there are many quests in Dweller yet). So if you're on the Spider quest you'll be happy to see nice rewards for all three classes now.
#609 Fix problem with poisons not ticking properly on monsters
#608 Add Ranger and Wizard rewards for Spider quest
#578 Add support for choosing between multiple quest rewards
#607 Fire spell damage should be a bit more predictable depending on spell, character level and target
#606 Increase chance of Charm breaking
#605 When a Charm spell break or is resisted it should severely aggravate the target
#604 Reduce number of potions sold by the Healer
#603 It should be possible to push and destroy tables
#602 Add Pulpit, Wooden Debris, Cauldron and Cupboard
#601 Add +Mana to Moonstone Pendant
#600 Mana/energy should be shown on character summary screen
Source and comments: http://www.dwellergame.com/2013/01/dweller-12215.html
Wednesday, January 2, 2013
Dweller 1.22.14
I managed to screw up the last release by not having the new dev machine properly configured. It's resolved now and a new version with several game play tweaks and a few new items has been released. Here's the full list of changes:
#599 Adjust distance penalty for missiles
#594 Nerf starting stats of the Ranger's dog
#593 It should not be possible to use missile weapons at point blank range
#592 Show Mana on item info screen
#591 Add Moonstone Circlet
#590 Add Mana increase to several items
#589 Add Rod of Subduing
#588 Increase drop chance of Wizard's Staff
#587 Mark Animated Armor as undead/lifeless
#586 Make sure creatures wake up if they are pushed aside by larger creatures
#585 Make sure creatures wake up if they are knocked back Source and comments: http://www.dwellergame.com/2013/01/dweller-12214.html
#599 Adjust distance penalty for missiles
#594 Nerf starting stats of the Ranger's dog
#593 It should not be possible to use missile weapons at point blank range
#592 Show Mana on item info screen
#591 Add Moonstone Circlet
#590 Add Mana increase to several items
#589 Add Rod of Subduing
#588 Increase drop chance of Wizard's Staff
#587 Mark Animated Armor as undead/lifeless
#586 Make sure creatures wake up if they are pushed aside by larger creatures
#585 Make sure creatures wake up if they are knocked back Source and comments: http://www.dwellergame.com/2013/01/dweller-12214.html
Monday, December 31, 2012
Dweller 1.22.13 - Happy new year!
After an unusually long period of no releases I'm finally back with a new Dweller release. I have been very busy at work, there's been the Christmas holiday to plan and enjoy and it's taken some time to set up the Dweller build environment on a Macbook Pro (I've used a PC up until now), but now it's pretty safe to say that most hurdles and road blocks for swift development of Dweller have been cleared away. 2013 will be a great year for Dweller with many exciting things planned! Happy new year everyone!
#569 Fix issue with quickslot indicator in inventory list not working for all items
#584 Add Elven Quicksilver Blade
#576 Try to clarify what the attack speed % means (ie is 80% better or worse than 120%)
#571 Pathfinding should work across poison if you're poison resistant
#583 Reduce casting time of spells to 100% (same as other actions)
#582 Minotaur's Axe should not be enchantable
#562 Add a way to distinguish named monsters from normal ones
#579 zzZ not present over a sleeping monster
Source and comments: http://www.dwellergame.com/2012/12/dweller-12213-happy-new-year.html
#569 Fix issue with quickslot indicator in inventory list not working for all items
#584 Add Elven Quicksilver Blade
#576 Try to clarify what the attack speed % means (ie is 80% better or worse than 120%)
#571 Pathfinding should work across poison if you're poison resistant
#583 Reduce casting time of spells to 100% (same as other actions)
#582 Minotaur's Axe should not be enchantable
#562 Add a way to distinguish named monsters from normal ones
#579 zzZ not present over a sleeping monster
Source and comments: http://www.dwellergame.com/2012/12/dweller-12213-happy-new-year.html
Sunday, December 16, 2012
Vote for Dweller!
It's time to vote for Roguelike of the Year. This annual event is arranged by Andrew Doull (one of the guys behind Roguelike Radio). If you've enjoyed playing Dweller this year I'd very much appreciate if you could vote for me!
Source and comments: http://www.dwellergame.com/2012/12/vote-for-dweller.html
Thursday, December 13, 2012
HAWKEN Open Beta!
Good news mech pilots! HAWKEN has entered open beta! I've played the closed beta and the game is really well made. Try the beta and see for yourself!
Monday, December 10, 2012
Status update
Some of you who are used to a very rapid release cycle may start to feel a bit worried about the lack of releases lately. Don't worry though, I haven't abandoned Dweller! I've simply had too much work to do at my day job. I recently got assigned to an iOS project and had to learn a whole new world of things... I'm starting to get used to the company Macbook Pro I borrowed. Objective-C isn't as terrible as before when I only had looked at code and never written a line myself. The iPhone is still a bit crap as is the horrible XCode IDE (yes, yes, my colleagues are nagging me to install AppCode).
All in all it's been a fairly good experience and it's even gotten as far as me ordering a Macbook Pro of my own (insanely expensive, but with monster specs). I intend to dual-boot it with Windows 8 and use it as my main development machine when on the move. A positive side-effect may be that Dweller for iOS is a little bit closer to a reality than before!
And when it comes to Dweller I'm actually getting closer to completing a version of Dweller that makes use of Libgdx to significantly improve rendering performance. It's still far from complete, but yesterday I got a version running with the correct graphics but with a few rendering artifacts.
I'll try to make an interim release with some minor changes and improvements that have been discussed on the forum.
Source and comments: http://www.dwellergame.com/2012/12/status-update.html
All in all it's been a fairly good experience and it's even gotten as far as me ordering a Macbook Pro of my own (insanely expensive, but with monster specs). I intend to dual-boot it with Windows 8 and use it as my main development machine when on the move. A positive side-effect may be that Dweller for iOS is a little bit closer to a reality than before!
And when it comes to Dweller I'm actually getting closer to completing a version of Dweller that makes use of Libgdx to significantly improve rendering performance. It's still far from complete, but yesterday I got a version running with the correct graphics but with a few rendering artifacts.
I'll try to make an interim release with some minor changes and improvements that have been discussed on the forum.
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