Wednesday, September 21, 2011
Roguelike Radio episode 4 - DoomRL
A couple of days ago a new episode of Roguelike Radio was published. I've really come to look forward to the beginning of each week to hear what the guys have to say. This time around it's Darren Grey, Andrew Doull, John Harris and Ido Yehieli doing the talking and they discuss the popular Doom RL by Kornel Kisielewicz. Kornel is also the guy behind Alien RL and he's well known at r.g.r.dev for his never ending project (is it vaporware?) GenRogue.
Tuesday, September 20, 2011
Dweller 1.10.1 bugfix version
I had to release a bugfix version that solved some input problems preventing movement on touchscreen devices in portrait mode. It was also not possible to start a new game after death.
Monday, September 19, 2011
ARRP 2011 Summary
The Annual Roguelike Release Party 2011 is coming to an end and it's time to sum up. We had 27 pre-announced releases and the number of actual releases are getting close to those numbers have surpassed those numbers. Here are the ones I'm aware of:
- BOSS by Michal Bielinski
- Bushudo by Kevin Harris
- Cataclysm by Arca (blog)
- Diggr by tkatchev
- DungeonRL by Jacob Sadow-Reinshagen
- Dweller by yours truly
- EmoSquid by Eben Howard aka deej
- Expedition by Santiago Zapata
- Fall from Heaven by Jolly Roger, GoodSir and Psiweapon
- Into the Dungeon++ by 7h30n, Foox and Psiweapon (post at Rogue Temple)
- js-like by Ondrej Žára
- Legerdemain - This wasn't announced as an ARRP release (and it was released a day early) but I'll include it anyway
- LumberjackRL by Seaweed Factory
- Magog by Risto Saarelma
- Mysterious Castle by eclectocrat
- The Legends of Siegfried by Xan
- POWDER by Jeff Lait
- Prospector by Magellan
- pyromance by jice
- Rings of Valor by Tainthe
- Rogue Assassin by numeron (the linked page doesn't exist and his blog has vanished as well)
- Run from the Shadow by Darren Grey
- Stellar Edge by Smith
- T-Engine/ToME4 by DarkGod
- Traction Edge by Mongrol
- Unangband by Andrew Doull
- Vapors of Insanity by Z
- X@COM by Josh Ge
Quite an impressive list. Now I need to find the time to test all of them...
Dweller 1.10.0 ARRP release
Well, I guess I missed the ARRP by an hour or so, but at least I managed to release a new version of Dweller. A lot of work has been done to rewrite and improve the UI. There's still a long way to go, but now I have a much more extensible system that will be easier to build on.
IMPORTANT
- The J2ME version now require CLDC 1.1 support (was CLDC 1.0)
NEW FEATURES
- A lot of changes have been done to the user interface, but there is much more to come!
- Your current position on the minimap will blink to make it easier to find
- It is now possible to bind a key to show/hide the minimap
- "Tip of the day" will be shown on the loading screen
- Quickslots for easy item access
CHANGES
- Changed the fireball cast animation
- The minimap will be smaller on large screens and always positioned in the top left corner
- Undead are immune to poison attacks
- Poison has now become more lethal as it ticks for damage each turn unless resisted
- D-pad is now semi transparent to not cover vital things on the map
BUG FIXES
- Trader and healer names were always the same after a clean installation of the game
- Improved message feedback when trying to equip an illegal combo of items
- It is no longer possible for the player character to be charmed/pacified by a dark wizard
- Trap doors will not be generated at the bottom of the dungeon (nothing happened when you fell through)
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| 320x480 Overworld |
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| 32x480 Inventory |
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| 320x480 Dungeon |
Saturday, September 17, 2011
ARRP mayhem, need more time!
I've been coding more or less all day to get Dweller ready for the Annual Roguelike Release Party tomorrow and ran into a snag a few hours ago. The J2ME version refuses to run, failing with a ClassFormatError! Gah! It was a while since I tried the J2ME version and I really have no idea what is causing this. I've decided to do a clean install of the tools (and in the process upgrade to Eclipse Indigo) and giver it another go since it could be a preverification problem. The J2ME tools were a bit dodgy on my previous installation since I was running the 64-bit version of Eclipse Helios, and some of the wireless toolkits weren't compatible.
Hopefully I'll be back on track now and still have a chance to make a proper delivery. I've got some good music, tea, a nice whiskey and some candy so there's a good chance of success. Here we go!
Hopefully I'll be back on track now and still have a chance to make a proper delivery. I've got some good music, tea, a nice whiskey and some candy so there's a good chance of success. Here we go!
Friday, September 16, 2011
Roguelike Radio - Brogue episode
A couple of days ago the third episode of Roguelike Radio was released. This time it's hosted by Scott Edgar, Erez Ben-Aharon and John Harris and the topic is Brogue by Brian Walker, aka Pender. I haven't played Brogue much myself, but my memory of it was that it felt like a very well designed roguelike with some pretty unique features. Hearing Scott, Erez and John talk about Brogue really confirm this. The number of ways to tackle the different monsters in the game is staggering and there seem to be a lot of unique items and spells to discover. I'll definitely give Brogue a try again.
Wednesday, September 14, 2011
AARP soon, better get a move on!
I'm getting really stressed out now. I'm intending to release a new version of Dweller for the Annnual Roguelike Release Party on the 18th of September. That's only four days to go, gah! I have made a lot of changes and experimented with the UI, but nothing is really finished. I'll figure something out though and do some real crunch-time coding on Saturday. Wish me luck!
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