User experience
- Add more in-game help
- Make Dweller translatable
Inventory
- Add an option to Use Many (for instance use 3 Mushrooms of healing in one go, without having to go in to the menu between each use)
Map
- Place stairs further apart
- Perhaps add several stairs up/down, possibly to different branches ("You see a staircase leading down to the sewers", "You see a staircase leading down to a dungeon")
- Sewers: Add junk that can be searched for items (can spawn monsters and/or cause disease)
- New map type: Catacombs. Undead monsters mostly. Coffins that can be opened for loot/monsters
- New map elements: Altar (sacrifice items to gain favors), Teleporter, Fountain (healing, antidote, mutation, poison)
- Minimap
- Evaluate Fog of War monster "ghosts" - remove monsters and keep only items?
Monsters
- Add some kind of danger assessment to monsters (Harmless, Weak, Even, Dangerous, Deadly etc)
- Named monsters (mini bosses)
- Immobile monsters: Statues, Deadly plants
- Show monster description at first encounter of a new monster
- More monsters!
- Monsters should avoid undiscovered traps (they already avoid discovered traps)
Items
- Other lightsources (fires, torches)
Spells
- Curse (decreases chance of attacking/casting spells or maybe preventing items from being removed)
- Acid (damages inventory and/or equipment)
Death/Win
- Improve "game over" screen
Gameplay
- Investigate if a Rest command should be added (regain HP with the risk of monsters ambushing)
- Possibly add difficulty levels (Easy, Normal, Hard). Maybe prevent use of stairs up on Hard or something? No starting inventory? Separate highscore tables (or a single one with a score bonus depending on difficulty).
I am very interested in hearing some player feedback and suggestions on how to make Dweller even better. Do you have an idea how to improve Dweller? Please let me know!


