<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-304028835734722353</id><updated>2012-02-10T14:49:43.872+01:00</updated><category term='sites'/><category term='flash'/><category term='game design'/><category term='experia'/><category term='android'/><category term='rogue'/><category term='introduction'/><category term='roguelike'/><category term='reviews'/><category term='javascript'/><category term='swtor'/><category term='dweller'/><category term='arrp'/><category term='hawken'/><category term='sony ericsson'/><category term='bugs'/><category term='previews'/><category term='competition'/><category term='music'/><category term='games'/><category term='developer'/><category term='wow'/><category term='whiskey'/><category term='procedural content'/><title type='text'>Peeks and Pokes</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default?start-index=101&amp;max-results=100'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>217</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-3294657372183091082</id><published>2012-02-09T13:20:00.001+01:00</published><updated>2012-02-09T13:20:47.509+01:00</updated><title type='text'>Please join the forums and help me shape the future of Dweller!</title><content type='html'>The &lt;a href="http://forum.dwellergame.com/" target="_blank"&gt;Dweller forums&lt;/a&gt; have so far been a great success and a lot of good ideas and discussions have been started there. If you haven't already visited the forums please do so now and &lt;a href="http://forum.dwellergame.com/" target="_blank"&gt;join the Dweller community&lt;/a&gt;! &lt;div class="blogger-post-footer"&gt;&lt;img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/5043893003007447258-9058064698999691290?l=www.dwellergame.com" alt=""&gt;&lt;/div&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-3294657372183091082?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/3294657372183091082/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2012/02/please-join-forums-and-help-me-shape.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/3294657372183091082'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/3294657372183091082'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2012/02/please-join-forums-and-help-me-shape.html' title='Please join the forums and help me shape the future of Dweller!'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-6108090327784675584</id><published>2012-02-08T00:58:00.001+01:00</published><updated>2012-02-08T00:58:29.500+01:00</updated><title type='text'>Dweller 1.16.4</title><content type='html'>Dweller 1.16.4 has been released. The version solves some issues with pushable stone blocks, adds a new user created artifact and solves a problem that prevented panning the map after the menu has been opened. Change log:&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;ul&gt; &lt;li&gt;CHANGE Weapons with draining now base the chance of success on attack vs defense instead of magic vs magic&lt;/li&gt; &lt;li&gt;#61 Opening menu removes ability to pan screen&lt;/li&gt; &lt;li&gt;#44 Added a new artifact&lt;/li&gt; &lt;li&gt;#15 Pushable stone blocks blocked movement in some cases&lt;/li&gt; &lt;/ul&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/5043893003007447258-3712417058658723495?l=www.dwellergame.com" alt=""&gt;&lt;/div&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-6108090327784675584?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/6108090327784675584/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2012/02/dweller-1164.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/6108090327784675584'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/6108090327784675584'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2012/02/dweller-1164.html' title='Dweller 1.16.4'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-4577519893415669305</id><published>2012-02-07T01:09:00.001+01:00</published><updated>2012-02-07T01:09:23.068+01:00</updated><title type='text'>Quests are finally working on Android!</title><content type='html'>The very annoying bug on Android where quests sometimes didn't complete properly should now have been solved. If you are still experiencing problems with quests please let me know! &lt;div class="blogger-post-footer"&gt;&lt;img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/5043893003007447258-6615094236091423615?l=www.dwellergame.com" alt=""&gt;&lt;/div&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-4577519893415669305?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/4577519893415669305/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2012/02/quests-are-finally-working-on-android.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/4577519893415669305'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/4577519893415669305'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2012/02/quests-are-finally-working-on-android.html' title='Quests are finally working on Android!'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-374500238427845587</id><published>2012-02-06T20:35:00.001+01:00</published><updated>2012-02-06T20:35:28.602+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='hawken'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Hawken beta program</title><content type='html'>Some great news this week: My favorite mecha/robot FPS Hawken has &lt;a href="https://playhawken.com/?ref=mfs0qmp8" target="_blank"&gt;opened up for signups&lt;/a&gt; to their beta program under the parole "War is a machine". Me like!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://1.gvt0.com/vi/Zm7gEDhrPfk/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Zm7gEDhrPfk&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/Zm7gEDhrPfk&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-374500238427845587?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/374500238427845587/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2012/02/hawken-beta-program.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/374500238427845587'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/374500238427845587'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2012/02/hawken-beta-program.html' title='Hawken beta program'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-2637896826328880909</id><published>2012-02-02T00:06:00.001+01:00</published><updated>2012-02-02T00:06:48.566+01:00</updated><title type='text'>Dweller 1.16.1</title><content type='html'>The recent change to hardware keys triggering on key up instead of key down unfortunately caused quite a bit of problems, especially for J2ME users, This new release primarily fixes this issue but it also addresses:&lt;br&gt;&lt;div&gt; &lt;ul&gt; &lt;li&gt;#43&amp;nbsp;&lt;a href="http://dweller.lighthouseapp.com/projects/88670/tickets/43-main-menu-closes-when-clicking-donate"&gt;Main menu closes when clicking Donate&lt;/a&gt; &lt;/li&gt; &lt;li&gt;#51&amp;nbsp;&lt;a href="http://dweller.lighthouseapp.com/projects/88670/tickets/51-chests-and-bookshelves-arent-dropping-anything-anymore"&gt;Chests and bookshelves aren't dropping anything anymore...&lt;/a&gt; &lt;/li&gt; &lt;li&gt;#52&amp;nbsp;&lt;a href="http://dweller.lighthouseapp.com/projects/88670/tickets/52-melee-attack-animation-not-showing"&gt;Melee attack animation not showing&lt;/a&gt; &lt;/li&gt; &lt;/ul&gt; &lt;/div&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/5043893003007447258-1728478705840624911?l=www.dwellergame.com" alt=""&gt;&lt;/div&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-2637896826328880909?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/2637896826328880909/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2012/02/dweller-1161.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/2637896826328880909'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/2637896826328880909'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2012/02/dweller-1161.html' title='Dweller 1.16.1'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-2749938755190041600</id><published>2012-02-01T08:48:00.003+01:00</published><updated>2012-02-01T08:48:45.029+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Please use the Dweller blog for Dweller related issues!</title><content type='html'>I am cross posting all Dweller related posts to this blog but I would like to encourage anyone interested in Dweller to visit the &lt;a href="http://www.dwellergame.com/" target="_blank"&gt;Dweller site and blog&lt;/a&gt; for more info. Thanks!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-2749938755190041600?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/2749938755190041600/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2012/02/please-use-dweller-blog-for-dweller.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/2749938755190041600'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/2749938755190041600'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2012/02/please-use-dweller-blog-for-dweller.html' title='Please use the Dweller blog for Dweller related issues!'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-1504765640541167702</id><published>2012-02-01T08:05:00.001+01:00</published><updated>2012-02-01T08:50:56.218+01:00</updated><title type='text'>Problems with quests in 1.16.0?</title><content type='html'>I am very interested in &lt;a href="http://www.dwellergame.com/p/contact.html" target="_blank"&gt;hearing from people&lt;/a&gt; that still have problems completing quests or when quests do not progress further. If this happens to you please use the "Send save game" feature from the main menu. The first player to report such an issue and provide enough information for me to solve the bug will be allowed to design an in-game artifact.&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/5043893003007447258-2851747679469397972?l=www.dwellergame.com" width="1" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-1504765640541167702?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/1504765640541167702/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2012/02/problems-with-quests-in-1160.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/1504765640541167702'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/1504765640541167702'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2012/02/problems-with-quests-in-1160.html' title='Problems with quests in 1.16.0?'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-518598632970407181</id><published>2012-01-31T21:23:00.001+01:00</published><updated>2012-02-01T08:03:14.355+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Dweller 1.16.0</title><content type='html'>Dweller 1.16.0 has been released! The new version features support for French and Russian. Once again, a big thanks to Dannot, Jordan, Antoine, Florian, Krikunoff, John "Dosman" S and John B for their work on the translation. You will also be able to encounter a few new artifacts, designed by the translators and some recent &lt;a href="http://www.dwellergame.com/p/support-dweller.html" target="_blank"&gt;doners&lt;/a&gt;.&amp;nbsp;Another important thing with the new release is the new "Send Save game" option accessible from the main menu. If you come across a bug please use this function to send your save game to me for analysis. It will greatly help me to track down bugs, especially those that aren't 100% reproducible.&lt;br /&gt;&lt;br /&gt;Download &lt;a href="http://www.dwellergame.com/p/download.html" target="_blank"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;NEW FEATURES&lt;/span&gt; &lt;br /&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Monsters will flow around obstacles a bit better than before&lt;/li&gt;&lt;li&gt;Send save game&lt;/li&gt;&lt;li&gt;French and Russian&lt;/li&gt;&lt;li&gt;Several new artifacts&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size: large;"&gt;CHANGES&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Poison should now be more efficient&lt;/li&gt;&lt;li&gt;Removed "(Compared to Wand X)" when wands actually aren't possible to compare&lt;/li&gt;&lt;li&gt;Actions are now performed on key up if playing using a keyboard&lt;/li&gt;&lt;li&gt;Mapping spell doesn't map huge chunks of stone walls. Only room and corridor outlines are mapped&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size: large;"&gt;BUG FIXES&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;The effect of Healing potions didn't vary as much as expected between Weak and Strong ones&lt;/li&gt;&lt;li&gt;#35 Potion of change shows incorrect message&lt;/li&gt;&lt;li&gt;#36 Cleanse at the healer shows "nothing happens"&lt;/li&gt;&lt;li&gt;#32 Gaining multiple levels only give one stat increase&lt;/li&gt;&lt;li&gt;#1 Unable to disarm trap doors&lt;/li&gt;&lt;li&gt;#12 Incorrect amount shown when inspecting a pile of gold&lt;/li&gt;&lt;li&gt;#3 Spell cast animations aren't synced&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/5043893003007447258-4255710562628131308?l=www.dwellergame.com" width="1" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-518598632970407181?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/518598632970407181/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/dweller-1160.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/518598632970407181'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/518598632970407181'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/dweller-1160.html' title='Dweller 1.16.0'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-1853644633160443401</id><published>2012-01-30T07:35:00.001+01:00</published><updated>2012-01-30T22:55:01.312+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>New Dweller release soon</title><content type='html'>My initial plan was to release a new version of Dweller yesterday, but I ran into some problems when I was building the release. I will need a day or two to fix the problems. The new version will contain some bug fixes, a complete French and Russian translation (thanks Dannot, Jordan, Antoine, Florian, Krikunoff, John "Dosman" S and John B!), a bunch of new artifacts attributed to my great translators and doners, some improvements to the monster AI and a new in-game bug report feature that will send the entire save game to me for inspection. &lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img alt="" height="1" src="https://blogger.googleusercontent.com/tracker/5043893003007447258-4038162606815805543?l=www.dwellergame.com" width="1" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-1853644633160443401?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/1853644633160443401/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/new-dweller-release-soon.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/1853644633160443401'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/1853644633160443401'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/new-dweller-release-soon.html' title='New Dweller release soon'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-568837426135855032</id><published>2012-01-26T08:06:00.001+01:00</published><updated>2012-01-26T08:06:16.961+01:00</updated><title type='text'>The Dweller forums have opened!</title><content type='html'>As a part of the launch of the new Dweller home page I have also set up a community section with a forum. Please check out &lt;a href="http://www.dwellergame.com/" target="_blank"&gt;the new home page&lt;/a&gt; and please &lt;a href="http://forum.dwellergame.com/" target="_blank"&gt;join the forum&lt;/a&gt; and start discussing Dweller! &lt;div class="blogger-post-footer"&gt;&lt;img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/5043893003007447258-2537983436088544866?l=www.dwellergame.com" alt=""&gt;&lt;/div&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-568837426135855032?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/568837426135855032/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/dweller-forums-have-opened.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/568837426135855032'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/568837426135855032'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/dweller-forums-have-opened.html' title='The Dweller forums have opened!'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-5106597576476036136</id><published>2012-01-24T12:49:00.000+01:00</published><updated>2012-01-24T12:49:07.503+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Hack, Slash, Loot released!</title><content type='html'>&lt;span style="background-color: white; color: #333333; font-family: Arial, sans-serif; font-size: 13px; line-height: 18px;"&gt;I &lt;a href="http://peeksandpokes.blogspot.com/2011/05/hack-slash-loot.html" target="_blank"&gt;blogged about HSL&lt;/a&gt; a while back, and now it's finally released. If you like old school dungeon crawling you're sure to enjoy this! It's currently on sale for $10, on par with &lt;a href="http://cardinalquest.com/" target="_blank"&gt;Cardinal Quest&lt;/a&gt;&amp;nbsp;but below the sales price of &lt;a href="http://store.steampowered.com/app/113200/" target="_blank"&gt;The Binding of Isaac&lt;/a&gt;&amp;nbsp;and &lt;a href="http://store.steampowered.com/app/98800/" target="_blank"&gt;Dungeons of Dredmore&lt;/a&gt;. $10 ain't much for a nice little game like Hack, Slash, Loot, but I get the feeling that buyers of indie games are getting spoiled by constant sales discounts on Steam and in game bundles such as The Humble Indie Bundle.&amp;nbsp;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-5106597576476036136?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/5106597576476036136/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/hack-slash-loot-released.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/5106597576476036136'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/5106597576476036136'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/hack-slash-loot-released.html' title='Hack, Slash, Loot released!'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-609457657682624620</id><published>2012-01-23T12:53:00.002+01:00</published><updated>2012-01-23T12:53:25.713+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Roguelike Radio - Interview with DarkGod</title><content type='html'>In &lt;a href="http://roguelikeradio.blogspot.com/2012/01/episode-19-interview-with-darkgod.html" target="_blank"&gt;episode 19 of Roguelike Radio&lt;/a&gt; Darren and Ido get a chance to chat with Nicolas 'DarkGod' Casalini, the author of the very popular &lt;a href="http://www.te4.org/" target="_blank"&gt;ToME 4&lt;/a&gt;, or Tales of Maj'Eyal. DarkGod has really impressed me by his extreme productivity with loads of releases and huge change lists. I really enjoyed listening to his thought on roguelike development and on how to make a popular game with a very active community.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-609457657682624620?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/609457657682624620/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/roguelike-radio-interview-with-darkgod.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/609457657682624620'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/609457657682624620'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/roguelike-radio-interview-with-darkgod.html' title='Roguelike Radio - Interview with DarkGod'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-175710394917123540</id><published>2012-01-18T14:34:00.001+01:00</published><updated>2012-01-18T14:34:50.137+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Ludum Dare #22 - Last Breath</title><content type='html'>Ludum Dare #22 was finished a few days ago and I've started playing some of the &lt;a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=top" target="_blank"&gt;top rated games&lt;/a&gt;. &lt;a href="http://deepnight.net/games/ld22-lastbreath/extended/" target="_blank"&gt;Last Breath&lt;/a&gt; is one of them and it's a nice little platformer where you're in control of a dog "trapped between life and death". The graphics and the music works perfectly together and it makes the game a really nice distraction for a while.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-to06ti5ezvc/TxbJ3QH4r_I/AAAAAAAAFKc/wLnAFrM0UzQ/s1600/ld22_lastbreath.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="348" src="http://3.bp.blogspot.com/-to06ti5ezvc/TxbJ3QH4r_I/AAAAAAAAFKc/wLnAFrM0UzQ/s400/ld22_lastbreath.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-175710394917123540?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/175710394917123540/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/ludum-dare-22-last-breath.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/175710394917123540'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/175710394917123540'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/ludum-dare-22-last-breath.html' title='Ludum Dare #22 - Last Breath'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-to06ti5ezvc/TxbJ3QH4r_I/AAAAAAAAFKc/wLnAFrM0UzQ/s72-c/ld22_lastbreath.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-1151458905189303376</id><published>2012-01-17T13:28:00.000+01:00</published><updated>2012-01-17T13:28:02.447+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='previews'/><title type='text'>Castle Story</title><content type='html'>Castle Story by &lt;a href="http://www.sauropodstudio.com/" target="_blank"&gt;Sauropod studio&lt;/a&gt; is an open ended Lemmings meet Minecraft sandbox game where you control little workers that can build castles, create mines and chop down trees. The world is voxel based and as such everything in the world is destructible/modifiable. The game is currently in alpha but it already looks really awesome.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://3.gvt0.com/vi/NwZdXRPeYrc/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/NwZdXRPeYrc&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/NwZdXRPeYrc&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-1151458905189303376?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/1151458905189303376/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/castle-story.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/1151458905189303376'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/1151458905189303376'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/castle-story.html' title='Castle Story'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-6391318343165721871</id><published>2012-01-17T08:44:00.000+01:00</published><updated>2012-01-17T08:44:08.399+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Roguelike Radio episode 16 - 18</title><content type='html'>The guys over at Roguelike Radio have been hard at work in December and beginning of January releasing three great episodes:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://roguelikeradio.blogspot.com/2011/12/episode-16-history-and-future-of.html"&gt;Episode 16: History and Future of Roguelikes&lt;/a&gt; &lt;br /&gt;Very nice walkthrough of where it all started and how roguelikes have developed over the years. The discussion on how roguelikes have influenced the indie community was really good.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://roguelikeradio.blogspot.com/2011/12/episode-17-roguelike-of-year-2011.html"&gt;Episode 17: Roguelike of the Year 2011&lt;/a&gt;&lt;div&gt;A good discussion on the controversial choices of this years voting (eg "Is Binding of Isaac really a roguelike?"). Also the panellist pick their favorites and argue why their specific choice should be the winner.&lt;/div&gt;&lt;br /&gt;&lt;a href="http://roguelikeradio.blogspot.com/2012/01/episode-18-tome4.html"&gt;Episode 18: ToME4&lt;/a&gt;&lt;div&gt;This episodes takes you through the history of ToME4, all the way back in it's&amp;nbsp;infancy&amp;nbsp;where it was known as PernBand.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-6391318343165721871?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/6391318343165721871/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/roguelike-radio-episode-16-18.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/6391318343165721871'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/6391318343165721871'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/roguelike-radio-episode-16-18.html' title='Roguelike Radio episode 16 - 18'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-3320428629469354272</id><published>2012-01-17T07:22:00.002+01:00</published><updated>2012-01-17T07:22:39.110+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='javascript'/><category scheme='http://www.blogger.com/atom/ns#' term='developer'/><title type='text'>More on Javascript, jsFiddle</title><content type='html'>I came across a reference to a site called &lt;a href="http://jsfiddle.net/" target="_blank"&gt;jsFiddle&lt;/a&gt; today. jsFiddle is an online tool to test out small pieces of Javascript, HTML and CSS. You get a panel for each of the three and a fourth panel to display the result. There's also a dropdown where you can pick which framework you'd like to include, be it Mootools, jQuery, YUI, Prototype or any other framework out there.&lt;br /&gt;&lt;br /&gt;The neat thing about it is that you can save the contents of all the panels and get a link that you can share. Perfect when you want to send someone a code example or similar!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-x3TMVrBoM8U/TxUTlUfNKlI/AAAAAAAAFKU/_ZBNkjgWjTg/s1600/jsfiddle.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="328" src="http://1.bp.blogspot.com/-x3TMVrBoM8U/TxUTlUfNKlI/AAAAAAAAFKU/_ZBNkjgWjTg/s640/jsfiddle.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-3320428629469354272?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/3320428629469354272/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/more-on-javascript-jsfiddle.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/3320428629469354272'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/3320428629469354272'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/more-on-javascript-jsfiddle.html' title='More on Javascript, jsFiddle'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-x3TMVrBoM8U/TxUTlUfNKlI/AAAAAAAAFKU/_ZBNkjgWjTg/s72-c/jsfiddle.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-6420210845134301140</id><published>2012-01-16T09:08:00.000+01:00</published><updated>2012-01-16T09:08:06.140+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='javascript'/><category scheme='http://www.blogger.com/atom/ns#' term='developer'/><title type='text'>Javascript and me feeling like a tourist without a map</title><content type='html'>&lt;span style="background-color: white; font-family: Arial, sans-serif; font-size: 13px; line-height: 18px;"&gt;I'm no hard core Javscript developer but I've done small Javascript projects here and there. Nothing fancy, only small stuff, maybe with a bit of jQuery sprinkled in here and there. Since I don't do JS coding on a day to day basis I always feel like a tourist who doesn't really know my way around town. There always seems to be a new framework or two that I should use and if I do pick a framework or utility library I can bet my ass that there is something better that I'm not aware of. This frustrates the hell out of me and it becomes a mental threshold every time I'm about to do something in Javascript. For instance: is &lt;a href="http://requirejs.org/" target="_blank"&gt;Require.js&lt;/a&gt; something worth looking in to? What about &lt;a href="http://documentcloud.github.com/backbone" target="_blank"&gt;Backbone.js&lt;/a&gt;? Or &lt;a href="http://documentcloud.github.com/underscore/" target="_blank"&gt;Underscore.js&lt;/a&gt;?&lt;/span&gt;&lt;span style="font-family: Arial, sans-serif; font-size: x-small;"&gt;&lt;span style="line-height: 18px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-6420210845134301140?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/6420210845134301140/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/javascript-and-me-feeling-like-tourist.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/6420210845134301140'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/6420210845134301140'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/javascript-and-me-feeling-like-tourist.html' title='Javascript and me feeling like a tourist without a map'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-1715494882562005799</id><published>2012-01-15T00:47:00.002+01:00</published><updated>2012-01-15T00:47:42.063+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Online translation tools and Dweller</title><content type='html'>Quite a while back I added support for localization of Dweller and added Swedish as a proof of concept that it actually works. What I didn't do was to make it easy for external translators to help out. Until now the translations have been kept in an XML file and parsed build time into a binary file format. It would quickly become unmanageable to pass around XML files and keep them up to date for all languages.&lt;br /&gt;&lt;br /&gt;At work we've more or less always worked with multi-lingual games and apps and we have with great success used online translation tools developed in-house to take care of the hassle of maintaining multiple languages. I could probably use the tools we have at work, but for Dweller I think it's better to find a similar solution available for free on the net. To my surprise there were quite a few tools with similar feature set as the one we use at work.&lt;br /&gt;&lt;br /&gt;After a bit of evaluation I decided to go for &lt;a href="http://mygengo.com/string/p/dweller-1/"&gt;myGengo String&lt;/a&gt;. myGengo offer professional translation services to a multitude of languages at a reasonable price and they also have a very nice free to use (at least for public projects) translation tool where you can define what languages your project should support (and which language should be the master language), add strings to translate, invite translator, see the status of the translations and finally export them to a number of different file formats. If you want to help out with the translation of Dweller please send me an e-mail!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-1715494882562005799?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/1715494882562005799/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/online-translation-tools-and-dweller.html#comment-form' title='18 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/1715494882562005799'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/1715494882562005799'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/online-translation-tools-and-dweller.html' title='Online translation tools and Dweller'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>18</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-3647855622460118964</id><published>2012-01-13T20:21:00.000+01:00</published><updated>2012-01-13T20:21:18.437+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='android'/><title type='text'>Android UI patterns</title><content type='html'>&lt;div&gt;Quite a few times since I switched job and started working with Android and iPhone development I've ended up in discussions about how to handle different kinds of UI interaction on Android. "This is how it's done on iPhone, but what is the standard way of doing it on Android?"&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It is often not immediately clear how things should be done either. Android developers have been allowed to design their UIs almost any way they want to, often resulting in less than optimal UIs.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Luckily there are a few sites that tries to remedy this and suggest good ways of solving different UI interaction patterns. One of the most commonly referred to seem to be &lt;a href="http://www.androidpatterns.com/" target="_blank"&gt;Android Patterns&lt;/a&gt;. Google recently launched &lt;a href="http://developer.android.com/design/index.html" target="_blank"&gt;a new Design section&lt;/a&gt; on their developer site and it's looking promising as well.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-3647855622460118964?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/3647855622460118964/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/android-ui-patterns.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/3647855622460118964'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/3647855622460118964'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/android-ui-patterns.html' title='Android UI patterns'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-294154225648069427</id><published>2012-01-12T08:30:00.000+01:00</published><updated>2012-01-12T08:30:37.860+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='bugs'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Finding the right issue tracker</title><content type='html'>I'm receiving more and more feedback via e-mail from players (both bugs and feature requests) and I've come to realize that I need to find a tool that can help me keep track of things. During the last couple of days I've tested a multitude of different bug and issue tracking systems and it's damn hard to find something that gets the job done without too much hassle. These are my requirements:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;It must be a web based tool&lt;/li&gt;&lt;li&gt;It&amp;nbsp;must&amp;nbsp;be a hosted tool. I do not wish to install the tool on a web server of my own.&lt;/li&gt;&lt;li&gt;It shouldn't have a ton of settings and configuration options. It should be sleek and ready to go in minutes.&lt;/li&gt;&lt;li&gt;It should offer a free account (although I would possibly be willing to pay a small amount per month)&lt;/li&gt;&lt;li&gt;It should provide anonymous users with read only access to bugs&lt;/li&gt;&lt;li&gt;It is a bonus if anonymous users can add new bugs&lt;/li&gt;&lt;li&gt;It is a bonus if the tool allows login using Open ID, Facebook or Google&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;The ones that I've tried that are still on my shortlist are &lt;a href="http://lighthouseapp.com/" target="_blank"&gt;LighthouseApp&lt;/a&gt;, &lt;a href="http://www.fogcreek.com/fogbugz/" target="_blank"&gt;FogBugz&lt;/a&gt;, &lt;a href="http://www.jetbrains.com/youtrack/" target="_blank"&gt;YouTrack&lt;/a&gt;, &lt;a href="https://trakrapp.com/" target="_blank"&gt;Trakr&lt;/a&gt; and possibly also &lt;a href="http://www.pivotaltracker.com/" target="_blank"&gt;PivotalTracker&lt;/a&gt;. Does anyone else have a suggestion for an issue tracker?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-294154225648069427?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/294154225648069427/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/finding-right-issue-tracker.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/294154225648069427'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/294154225648069427'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/finding-right-issue-tracker.html' title='Finding the right issue tracker'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-4132288128707566295</id><published>2012-01-11T22:43:00.002+01:00</published><updated>2012-01-11T22:43:26.171+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Dweller 1.15.0</title><content type='html'>&lt;div&gt;It's time for the second Dweller release of the year. Most of the issues reported since the last release should now be solved. I've also had time to add a second level to the maze.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The game is available from all the usual sources:&amp;nbsp;&lt;a href="https://market.android.com/details?id=org.roguelikedevelopment.dweller.android" target="_blank"&gt;Android Market&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.roguelikedevelopment.org/dweller/Dweller.jar" target="_blank"&gt;J2ME&lt;/a&gt;&amp;nbsp;and&amp;nbsp;&lt;a href="http://www.roguelikedevelopment.org/dweller/DwellerJ2SE.jnlp" target="_blank"&gt;J2SE&lt;/a&gt;. Enjoy!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size: large;"&gt;NEW FEATURES&lt;/span&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;The Healer now offers to cleanse Slowing effects&lt;/li&gt;&lt;li&gt;Added a second level to the maze&lt;/li&gt;&lt;li&gt;The healer now offer different strengths on the heals&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;span style="font-size: large;"&gt;CHANGES&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;The merchant will stock up on basic inventory faster&lt;/li&gt;&lt;li&gt;Extinguished braziers can be lit again by bumping in to them&lt;/li&gt;&lt;li&gt;Removed the double (and triple) healing message when using items that provide healing&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size: large;"&gt;BUG FIXES&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Wraith slowing triggered the purple spell animation on each move&lt;/li&gt;&lt;li&gt;Graphical glitch when using a Wand of Mapping in the forest&lt;/li&gt;&lt;li&gt;There was a problem with magic resistance not working as it should&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-4132288128707566295?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/4132288128707566295/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/dweller-1150.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/4132288128707566295'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/4132288128707566295'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/dweller-1150.html' title='Dweller 1.15.0'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-1348828052031562513</id><published>2012-01-02T01:04:00.002+01:00</published><updated>2012-01-02T01:04:17.675+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Dweller 1.14.0 - Happy New Year!</title><content type='html'>Wow, is it 2012 already? Where did 2011 go?&lt;br /&gt;&lt;br /&gt;So what's in store for Dweller in 2012? I intend to make 2012 the year when Dweller will be "finished".&amp;nbsp;Looking back at old versions of Dweller it is obvious that the game has come a long way since it's first release several years ago.&amp;nbsp;There's still some way to go, but I believe I'll get there this year.&lt;br /&gt;&lt;br /&gt;I wish to thank all the dedicated Dweller players out there. The game wouldn't be what it is today without all the encouraging e-mails I receive. Thank you! (PS Don't forget that you can &lt;a href="http://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=7ALL9KCTJSXMQ" target="_blank"&gt;donate&lt;/a&gt; if you really enjoy Dweller)&lt;br /&gt;&lt;br /&gt;I decided to start off the new year with a fresh release of Dweller. The new release contains a side branch of the main dungeon with a mini-boss and a unique drop. I hope to add a lot more content to the dungeons from now. I've played the game quite a bit lately and it is obvious that the game needs more variation, both in terms of monsters and items, but more importantly in the way the dungeon feels when you explore it. There has to be more surprises in there for the player to discover. Stay tuned for more dungeon content!&lt;br /&gt;&lt;br /&gt;The game is available from all the usual sources:&amp;nbsp;&lt;a href="https://market.android.com/details?id=org.roguelikedevelopment.dweller.android" target="_blank"&gt;Android Market&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.roguelikedevelopment.org/dweller/Dweller.jar" target="_blank"&gt;J2ME&lt;/a&gt;&amp;nbsp;and&amp;nbsp;&lt;a href="http://www.roguelikedevelopment.org/dweller/DwellerJ2SE.jnlp" target="_blank"&gt;J2SE&lt;/a&gt;. Enjoy!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;NEW FEATURES&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Side branch with a mini-boss&lt;/li&gt;&lt;li&gt;Different stair variants depending on where they lead&lt;/li&gt;&lt;li&gt;Pushable stones will disappear if pushed onto an open trapdoor or stairs down&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size: large;"&gt;CHANGES&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Trap doors will not be generated on the level above the halls of the goblin king&lt;/li&gt;&lt;li&gt;Doors are more likely to be generated&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size: large;"&gt;BUGFIXES&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Scrolls of recall incorrectly required a target.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-1348828052031562513?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/1348828052031562513/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/dweller-1140-happy-new-year.html#comment-form' title='18 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/1348828052031562513'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/1348828052031562513'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2012/01/dweller-1140-happy-new-year.html' title='Dweller 1.14.0 - Happy New Year!'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>18</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-5151563344591416463</id><published>2011-12-28T23:58:00.002+01:00</published><updated>2011-12-28T23:58:09.906+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Dweller 1.13.3</title><content type='html'>Dweller is back again after a&amp;nbsp;disastrous&amp;nbsp;release right before&amp;nbsp;Christmas. I've learnt a lesson and I will try to avoid rushing a release again.&lt;br /&gt;&lt;br /&gt;The game is available from all the usual sources:&amp;nbsp;&lt;a href="https://market.android.com/details?id=org.roguelikedevelopment.dweller.android" target="_blank"&gt;Android Market&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.roguelikedevelopment.org/dweller/Dweller.jar" target="_blank"&gt;J2ME&lt;/a&gt;&amp;nbsp;and&amp;nbsp;&lt;a href="http://www.roguelikedevelopment.org/dweller/DwellerJ2SE.jnlp" target="_blank"&gt;J2SE&lt;/a&gt;. Enjoy!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-5151563344591416463?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/5151563344591416463/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/12/dweller-1133.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/5151563344591416463'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/5151563344591416463'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/12/dweller-1133.html' title='Dweller 1.13.3'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-6894301914979832449</id><published>2011-12-26T08:12:00.000+01:00</published><updated>2011-12-26T08:12:06.428+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Dweller temporarily pulled from the Android market</title><content type='html'>There's a game breaking issue with pushable stones in the most recent version of Dweller which has forced me to temporarily pull it from the Android Market. I'm away on vacation two more days and I won't be able to upload a fix until then. I'm sorry for the inconvenience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-6894301914979832449?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/6894301914979832449/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/12/dweller-temporarily-pulled-from-android.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/6894301914979832449'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/6894301914979832449'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/12/dweller-temporarily-pulled-from-android.html' title='Dweller temporarily pulled from the Android market'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-1930628126015818370</id><published>2011-12-22T23:57:00.004+01:00</published><updated>2011-12-22T23:57:53.671+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Dweller 1.13.2</title><content type='html'>This is a bugfix release that addresses some recently introduced bugs. I have also experimented with buttons/triggers on the floor that activate nearby traps such as a dart trap. It needs a bit more testing before I can release it, but I think it will be a good trap addition.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;CHANGES&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The quickslot help message will not be shown if you have switched of help messages in the settings&lt;/li&gt;&lt;li&gt;Menu item height increased on touchscreen devices to reduce risk of misclicks&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;span style="font-size: large;"&gt;BUG FIXES&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Double item descriptions when browsing merchant goods&lt;/li&gt;&lt;li&gt;Pushable stones could be pushed on top of stairs and swap position with the stairs and cause a crash when the stairs were used&lt;/li&gt;&lt;li&gt;It is now possible to wrap around in menues again&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;The game is available from all the usual sources:&amp;nbsp;&lt;a href="https://market.android.com/details?id=org.roguelikedevelopment.dweller.android" target="_blank"&gt;Android Market&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.roguelikedevelopment.org/dweller/Dweller.jar" target="_blank"&gt;J2ME&lt;/a&gt;&amp;nbsp;and&amp;nbsp;&lt;a href="http://www.roguelikedevelopment.org/dweller/DwellerJ2SE.jnlp" target="_blank"&gt;J2SE&lt;/a&gt;. Enjoy!&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-1930628126015818370?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/1930628126015818370/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/12/dweller-1132.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/1930628126015818370'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/1930628126015818370'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/12/dweller-1132.html' title='Dweller 1.13.2'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-2787281636520606279</id><published>2011-12-22T07:27:00.003+01:00</published><updated>2011-12-22T07:27:49.517+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Eight2Empire</title><content type='html'>&lt;a href="http://eight2empire.blogspot.com/" target="_blank"&gt;Eight2Empire&lt;/a&gt;&amp;nbsp;is the blog of graphics artist Thomas Whetnall. Thomas has been working on &amp;nbsp;a very nice 8x8 tileset suitable for roguelikes and CRPGs. The first version of the tileset was made available a few days ago. Visit his blog to download the tileset and follow the progress.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-i2N0HuTZo8M/Tufy65RgwKI/AAAAAAAAAX8/TZAh9cscUdM/s1600/cave.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://1.bp.blogspot.com/-i2N0HuTZo8M/Tufy65RgwKI/AAAAAAAAAX8/TZAh9cscUdM/s320/cave.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-2787281636520606279?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/2787281636520606279/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/12/eight2empire.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/2787281636520606279'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/2787281636520606279'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/12/eight2empire.html' title='Eight2Empire'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-i2N0HuTZo8M/Tufy65RgwKI/AAAAAAAAAX8/TZAh9cscUdM/s72-c/cave.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-1100336554097919862</id><published>2011-12-21T22:59:00.000+01:00</published><updated>2011-12-21T22:59:23.410+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Vote for roguelike of the year</title><content type='html'>It's that time of the year again. Santa is busy preparing for x-mas and roguelike gamers are busy voting for the roguelike of the year. If you want to cast your vote head over to &lt;a href="http://roguelikedeveloper.blogspot.com/2011/12/request-for-votes-ascii-dreams.html" target="_blank"&gt;Andrew Doull's Ascii dreams&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-1100336554097919862?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/1100336554097919862/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/12/vote-for-roguelike-of-year.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/1100336554097919862'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/1100336554097919862'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/12/vote-for-roguelike-of-year.html' title='Vote for roguelike of the year'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-986723696296360459</id><published>2011-12-10T20:19:00.001+01:00</published><updated>2011-12-10T20:22:45.529+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Dweller 1.13.1</title><content type='html'>I released a bug fix version to address some recently introduced bugs. I have also streamlined the release process into a pretty smooth one line command to build all three versions of the game and prepare them for deployment to Android Market and the website.&lt;br /&gt;&lt;br /&gt;CHANGES&lt;br /&gt;&lt;ul&gt;&lt;li&gt;On J2ME devices the messages will now be drawn without a background color to make more of the map visible&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;BUGFIXES&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The problem with double quests in quest giver lists has been solved&lt;/li&gt;&lt;li&gt;Quest givers standing on a tree gave a weird error message66&lt;/li&gt;&lt;li&gt;Quests and item info could sometimes end up being to high and blocking actual menu choices. These areas of text are now scrollable&lt;/li&gt;&lt;li&gt;On Android any text with shadow was rendering the shadow as white&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;"&gt;&amp;nbsp;&lt;/span&gt;&amp;nbsp;The game is available from all the usual sources:&amp;nbsp;&lt;a href="https://market.android.com/details?id=org.roguelikedevelopment.dweller.android" target="_blank"&gt;Android Market&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.roguelikedevelopment.org/dweller/Dweller.jar" target="_blank"&gt;J2ME&lt;/a&gt;&amp;nbsp;and&amp;nbsp;&lt;a href="http://www.roguelikedevelopment.org/dweller/DwellerJ2SE.jnlp" target="_blank"&gt;J2SE&lt;/a&gt;. Enjoy!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-986723696296360459?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/986723696296360459/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/12/dweller-1131.html#comment-form' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/986723696296360459'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/986723696296360459'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/12/dweller-1131.html' title='Dweller 1.13.1'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-5225192629016866921</id><published>2011-12-08T23:27:00.001+01:00</published><updated>2011-12-08T23:30:57.264+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Dweller 1.13.0</title><content type='html'>Dweller has reached version 1.13.0. The new version adds among other things a new quest, improvements to the key bindings and a max range for bows. Full change log:&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;NEW FEATURES&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Graphics for triggered traps&lt;/li&gt;&lt;li&gt;You can now bump into bookshelves to get a random book&lt;/li&gt;&lt;li&gt;Added key bindings for all quickslots&lt;/li&gt;&lt;li&gt;Added one new quest with a unique reward&lt;/li&gt;&lt;li&gt;The cursor in targeting mode shows if you're targeting with a bow or wand&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;CHANGES&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Added a max range to missile weapons&lt;/li&gt;&lt;li&gt;Item stats are only shown at the top of the item menu on large screen devices&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;BUGFIXES&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Items that aren't supposed to be generated could end up in the merchant inventory&lt;/li&gt;&lt;li&gt;It was possible to completely mess up the key configuration on J2ME devices&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&amp;nbsp;The game is available from all the usual sources:&amp;nbsp;&lt;a href="https://market.android.com/details?id=org.roguelikedevelopment.dweller.android" target="_blank"&gt;Android Market&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.roguelikedevelopment.org/dweller/Dweller.jar" target="_blank"&gt;J2ME&lt;/a&gt;&amp;nbsp;and&amp;nbsp;&lt;a href="http://www.roguelikedevelopment.org/dweller/DwellerJ2SE.jnlp" target="_blank"&gt;J2SE&lt;/a&gt;. Enjoy!&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-5225192629016866921?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/5225192629016866921/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/12/dweller-1130.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/5225192629016866921'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/5225192629016866921'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/12/dweller-1130.html' title='Dweller 1.13.0'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-4306075662160960984</id><published>2011-12-06T07:08:00.001+01:00</published><updated>2011-12-06T08:45:06.069+01:00</updated><title type='text'>A new employer, a retrospective, bigwigs and a silly competition</title><content type='html'>After eight years at &lt;a href="http://jadestone.se/" target="_blank"&gt;Jadestone Group&lt;/a&gt; I took the plunge two months ago and changed job. It was a hard choice to make because it was eight great years with a lot of fun. Here's some of the stuff I did during these eight years:&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;The Age of Mobile&lt;/span&gt;&lt;br /&gt;It all started out with a tech demo of the SIP technology for Nokia packaged as a multiplayer mobile game for Series 60 handsets. A multiplayer mobile game eight years ago, imagine that will ya'! The challenges were as you can imagine quite a few, but the game was well received and resulted in a &lt;a href="http://www.ovigaming.com/classic/viewgame.php?id=59" target="_blank"&gt;sequel for the Nokia N-Gage platform&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-EjiKR1tKL4M/Tt23BSrR5vI/AAAAAAAAFJ0/tzbtIboaJ1g/s1600/spirits01.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-EjiKR1tKL4M/Tt23BSrR5vI/AAAAAAAAFJ0/tzbtIboaJ1g/s1600/spirits01.jpg" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/-sHYsj__MdoE/Tt23CWfzQ4I/AAAAAAAAFKA/XOccq3R0HHY/s1600/spirits03.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-sHYsj__MdoE/Tt23CWfzQ4I/AAAAAAAAFKA/XOccq3R0HHY/s1600/spirits03.jpg" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/-ekp-5GZ8cdc/Tt23B2sc2UI/AAAAAAAAFJ4/Rn72fsUIGe8/s1600/spirits02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-ekp-5GZ8cdc/Tt23B2sc2UI/AAAAAAAAFJ4/Rn72fsUIGe8/s1600/spirits02.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;Some screens from Spirits for N-Gage&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;Next up was a lot of mobile projects for Boss Media, WilliamHill and Swedish game monopoly Svenska Spel where I did everything from scratch cards to casino games and slot machines.&lt;br /&gt;&lt;br /&gt;When I look back I realize that Nokia runs as a red thread through a lot of the stuff we did back then and the Nokia project I'm most proud of has to be the multiplayer pirate adventure game we did for the SNAP Mobile platform that Nokia acquired from SEGA. The game was under development for a long time, but never really got a chance to reach a wide audience since Nokia decided to shift it's focus away from SNAP Mobile.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-eupdl8dpyhY/Tt20skS5CTI/AAAAAAAAFJU/Ktm6eMH9Wnc/s1600/splash.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-eupdl8dpyhY/Tt20skS5CTI/AAAAAAAAFJU/Ktm6eMH9Wnc/s1600/splash.jpg" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/-ELwUNe4mhk4/Tt20vliI3PI/AAAAAAAAFJk/LTbGy4g3WN4/s1600/battle.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-ELwUNe4mhk4/Tt20vliI3PI/AAAAAAAAFJk/LTbGy4g3WN4/s1600/battle.jpg" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/-mxFvycNRWZ4/Tt20uFIDlII/AAAAAAAAFJc/bPdzKkB7t3A/s1600/map_havana.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-mxFvycNRWZ4/Tt20uFIDlII/AAAAAAAAFJc/bPdzKkB7t3A/s1600/map_havana.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;i&gt;High Seize - Sea O' Fortune for Nokia SNAP Mobile&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;The era of Flash&lt;/span&gt;&lt;/div&gt;During the later half of my time at Jadestone the focus was shifted from mobile to web (the mobile department was put into it's own company becoming the now very successful &lt;a href="http://www.fabricationgames.com/" target="_blank"&gt;Fabrication Games&lt;/a&gt;). My main focus was client development using Flash and Actionscript and we did things like the multiplayer skill platform &lt;a href="http://www.jadestone.se/index.php?page=gamarena" target="_blank"&gt;GamArena&lt;/a&gt; and the dice and card platform &lt;a href="http://www.jadestone.se/index.php?page=dicearena" target="_blank"&gt;DiceArena&lt;/a&gt;, now available at 20 of Europes largest gaming operators.&lt;br /&gt;&lt;br /&gt;To sum things up: I'm damn proud of what I did at Jadestone. I learnt a lot and got a chance to work with some great products and some amazing and talented people. I wish them all the best in the future!&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;The competition&lt;/span&gt;&lt;br /&gt;Now on to the silly competition I mention in the title. My new employer, formerly named &lt;a href="http://www.swad.se/" target="_blank"&gt;SWAD&lt;/a&gt; (Swedish Application Development) underwent a brand change just as I started and we are now known as &lt;a href="http://www.springworks.se/" target="_blank"&gt;Springworks&lt;/a&gt;. As a part of the brand change a lot of company names were chosen and discarded. For three of the more serious names domains were bought just in case one of the names would become the new name of the company. As it turned out none of the names were used and Springworks was picked instead. During a Friday beer a few weeks ago we decided to hold a competition where we split up in three groups, took one domain name each, created a simple web page and put an identical message on each page. The message was:&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;"We had a really hard time deciding on a new name for our great company. This name and site was one of our ideas.We are quite happy we found our soul as a warm family of skilled engineers and came up with Springworks instead!"&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;The winner of the competition was the group that got the highest search ranking for the message we put on all three sites. The group I was in got the name &lt;a href="http://bigwigs.se/" target="_blank"&gt;BigWigs&lt;/a&gt;, and you could look upon this entire post as an attempt to push BigWigs.se higher up the search rankings.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-4306075662160960984?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/4306075662160960984/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/12/new-employer-retrospective-bigwigs-and.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/4306075662160960984'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/4306075662160960984'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/12/new-employer-retrospective-bigwigs-and.html' title='A new employer, a retrospective, bigwigs and a silly competition'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-EjiKR1tKL4M/Tt23BSrR5vI/AAAAAAAAFJ0/tzbtIboaJ1g/s72-c/spirits01.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-7414006011872323042</id><published>2011-12-03T13:12:00.001+01:00</published><updated>2011-12-03T13:16:42.949+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Dweller 1.12 released</title><content type='html'>I released a new version of Dweller today. The new version contains some pretty big changes that will pave the way for more variety and things to do. The new version contains a quest system and an improved system for dungeon creation that allows for themed side-branches of the dungeon. Read more about all this in the previous post &lt;a href="http://peeksandpokes.blogspot.com/2011/11/dweller-new-version-soon.html" target="_blank"&gt;here&lt;/a&gt;. The game is available from all the usual sources: &lt;a href="https://market.android.com/details?id=org.roguelikedevelopment.dweller.android" target="_blank"&gt;Android Market&lt;/a&gt;, &lt;a href="http://www.roguelikedevelopment.org/dweller/Dweller.jar" target="_blank"&gt;J2ME&lt;/a&gt;&amp;nbsp;and &lt;a href="http://www.roguelikedevelopment.org/dweller/DwellerJ2SE.jnlp" target="_blank"&gt;J2SE&lt;/a&gt;. Enjoy!&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;NEW FEATURES&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Quest system with the Goblin King and a few starting quests (more to come!)&lt;/li&gt;&lt;li&gt;World generation has been improved and the dungeon will now be kept thematically intact with optional side-branches (not done yet)&lt;/li&gt;&lt;li&gt;A couple of new map tiles for the dungeon (one with a static light source)&lt;/li&gt;&lt;li&gt;The minimap visibility is remembered between sessions&lt;/li&gt;&lt;li&gt;Added descriptions to some potions&lt;/li&gt;&lt;li&gt;&amp;nbsp;Added two unique items&lt;/li&gt;&lt;li&gt;Monsters start in an idle state. It is first when they notice the player that the start to attack&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;CHANGES&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Item info for items in the inventory is shown in the item menu instead of after selecting Examine (except on small screens)&lt;/li&gt;&lt;li&gt;When examining an item of the same type that you are already equipping the stat values of the equipped item will be shown next to the examined item's stats&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;BUG FIXES&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Help popups weren't always shown when they should be&lt;/li&gt;&lt;li&gt;Scrolls of Enchant could fail and still mention that the item starts to glow&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-7414006011872323042?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/7414006011872323042/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/12/dweller-112-released.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/7414006011872323042'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/7414006011872323042'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/12/dweller-112-released.html' title='Dweller 1.12 released'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-1338691835458863005</id><published>2011-12-01T10:17:00.001+01:00</published><updated>2011-12-01T10:21:07.610+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Roguelike Radio #14 - Resource Management</title><content type='html'>Another week, &lt;a href="http://roguelikeradio.blogspot.com/2011/11/episode-14-resource-management.html" target="_blank"&gt;another episode of Roguelike Radio&lt;/a&gt;. In this resource Darren, Andrew and Ido discuss resource management in roguelikes. The guys cover topics such as food clocks and other similar resources such as light, disease and how to make every resource count. I particularly enjoyed the little side track into more interesting uses and implementations of traps. Another interesting thing was the discussion around roguelikes without enemies. Good job guys!&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-1338691835458863005?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/1338691835458863005/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/12/roguelike-radio-14-resource-management.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/1338691835458863005'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/1338691835458863005'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/12/roguelike-radio-14-resource-management.html' title='Roguelike Radio #14 - Resource Management'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-2173198886550653824</id><published>2011-11-30T12:59:00.001+01:00</published><updated>2011-11-30T13:02:07.063+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Hungry Forest</title><content type='html'>I'm not really sure what this is, but it's got some nice pixel art, and that can often be enough :-) The game really lacks instructions, but it seems like you are supposed to grow a forest and make sure it's inhabitants eat the villagers who come to forage.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-Ly_HXoCGh18/TtYbJib1DdI/AAAAAAAAFJM/mORAZg10F5U/s1600/hf.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="263" src="http://2.bp.blogspot.com/-Ly_HXoCGh18/TtYbJib1DdI/AAAAAAAAFJM/mORAZg10F5U/s320/hf.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://lazercatz.com/wp-content/uploads/2011/08/HungryForest.swf" target="_blank"&gt;Hungry Forest&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-2173198886550653824?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/2173198886550653824/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/hungry-forest.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/2173198886550653824'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/2173198886550653824'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/hungry-forest.html' title='Hungry Forest'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-Ly_HXoCGh18/TtYbJib1DdI/AAAAAAAAFJM/mORAZg10F5U/s72-c/hf.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-2656303557444724278</id><published>2011-11-30T12:46:00.001+01:00</published><updated>2011-11-30T12:52:36.890+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='previews'/><title type='text'>Gunpoint</title><content type='html'>&lt;a href="http://www.gunpointgame.com/" target="_blank"&gt;Gunpoint&lt;/a&gt; is a stealth puzzle game currently in development by indie developer Tom Francis. In the game you need to infiltrate buildings, incapacitate guards, short circuit alarms, ltghting and elevators to reach your goal and escape with whatever it is that you are set to steal. The most innovative feature of the game is the crosslink tool. With this tool you can see how things like doors, elevators, lights and cameras are wired and rewire them to get passed guards and locked doors. Check out the video where Tom show case some of the levels. It looks really interesting and fun!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://0.gvt0.com/vi/T6a0WR2-tLg/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/T6a0WR2-tLg&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/T6a0WR2-tLg&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-2656303557444724278?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/2656303557444724278/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/gunpoint.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/2656303557444724278'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/2656303557444724278'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/gunpoint.html' title='Gunpoint'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-8155893048396546875</id><published>2011-11-30T08:23:00.001+01:00</published><updated>2011-11-30T08:30:15.514+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Nitromen did it again! Nitrome must Die!</title><content type='html'>&lt;a href="http://www.nitrome.com/" target="_blank"&gt;Nitrome&lt;/a&gt;, the studio behind a lot of smash hits such as &lt;a href="http://peeksandpokes.blogspot.com/2011/04/steamlands.html" target="_blank"&gt;Steamlands&lt;/a&gt; and &lt;a href="http://peeksandpokes.blogspot.com/2011/05/test-subject-green.html" target="_blank"&gt;Test Subject Green&lt;/a&gt;, have released another really well made Flash game featuring the same Nitrome style pixel graphics. In the co-op platformer &lt;a href="http://www.nitrome.com/games/nitromemustdie/" target="_blank"&gt;Nitrome Must Die&lt;/a&gt; you take on the role of a kid fed up with too difficult Nitrome games and head over to Nitrome HQ with your gun to set things right. It's a slightly unnerving story, but it is as always when it comes to Nitrome beautifully executed.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-eGmLWfBERB4/TtXbO_Q0U5I/AAAAAAAAFJE/lmNreRxlEys/s1600/nmd.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-eGmLWfBERB4/TtXbO_Q0U5I/AAAAAAAAFJE/lmNreRxlEys/s1600/nmd.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-8155893048396546875?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/8155893048396546875/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/nitromen-did-it-again-nitrome-must-die.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/8155893048396546875'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/8155893048396546875'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/nitromen-did-it-again-nitrome-must-die.html' title='Nitromen did it again! Nitrome must Die!'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-eGmLWfBERB4/TtXbO_Q0U5I/AAAAAAAAFJE/lmNreRxlEys/s72-c/nmd.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-3344207748349970726</id><published>2011-11-29T07:58:00.001+01:00</published><updated>2011-11-29T08:02:57.562+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='previews'/><title type='text'>Legend of Grimrock</title><content type='html'>&lt;a href="http://www.grimrock.net/2011/11/28/beta/" target="_blank"&gt;Legend of Grimrock&lt;/a&gt; has finally reached beta status! If you like me spent hours upon hours playing &lt;a href="http://en.wikipedia.org/wiki/Dungeon_Master_(video_game)" target="_blank"&gt;Dungeon Master,&lt;/a&gt;&amp;nbsp;&lt;a href="http://en.wikipedia.org/wiki/Bard%27s_Tale_(1985)" target="_blank"&gt;The Bards Tale&lt;/a&gt; and similar games back in the day Legend of Grimrock will be right up your alley. It has the same grid based game play and dungeon crawling but with nice graphics and sound. I'm really looking forward to giving this game a shot!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://3.gvt0.com/vi/Ep97ba_uWXM/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Ep97ba_uWXM&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/Ep97ba_uWXM&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-3344207748349970726?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/3344207748349970726/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/legend-of-grimrock.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/3344207748349970726'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/3344207748349970726'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/legend-of-grimrock.html' title='Legend of Grimrock'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-2520307158532845149</id><published>2011-11-29T07:41:00.001+01:00</published><updated>2011-11-29T07:43:44.429+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Roguelike Radio - Shiren the Wanderer</title><content type='html'>In &lt;a href="http://roguelikeradio.blogspot.com/2011/11/episode-13-mystery-dungeon-2-shiren_23.html" target="_blank"&gt;episode 13 of Roguelike Radio&lt;/a&gt; John Harris and Keith Burgun discuss one of John's favorite games, Shiren the Wanderer. Shiren is a Japanese roguelike from the 16-bit era with really nice graphics and many innovative features. I haven't played it myself but I have to try and get my hands on a translated ROM.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-2520307158532845149?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/2520307158532845149/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/roguelike-radio-shiren-wanderer.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/2520307158532845149'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/2520307158532845149'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/roguelike-radio-shiren-wanderer.html' title='Roguelike Radio - Shiren the Wanderer'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-1777972732338908279</id><published>2011-11-27T00:18:00.001+01:00</published><updated>2011-11-27T00:32:20.972+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Dweller - new version soon!</title><content type='html'>I've put in quite a few hours of Dweller development these last two weeks and I hope to be able to release a new version within a few days. I've written a framework to handle quests and I've moved the Goblin King quest to the new framework. I've also started adding some minor side quests that will give you some extra gold and experience and some useful items should you care to pick those quests up. I do not intend for Dweller to be quest driven, but I do think that a few side quests will enhance the game.&lt;br /&gt;&lt;br /&gt;I've also done work on how the level files are defined and made it easier for me to control the depth, the themes and how the dungeon will branch out. Now there's full support for actual dungeon branches, much like in Crawl. I've always found the random per level theme (sewer, cave and dungeon) in Dweller a bit odd. I would much rather prefer to have a series of levels using the same theme. In the next version there will be only one theme, the dungeon. I do not want to delay the release more so I decided to throw out the caves and sewers for now. They will come back really soon, but more along the lines of fully designed side branches. The new system also allowed me to add a custom level for The Halls of the Goblin King and I can imagine branch end levels such as Lair of the Spider Queen and Crypt of the Arch Lich and similar.&lt;br /&gt;&lt;br /&gt;If you didn't know it already it is possible to &lt;a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=7ALL9KCTJSXMQ" target="_blank"&gt;donate some money&lt;/a&gt; to support the development of Dweller. One player did so recently and he was, as will all future donors, rewarded with a unique in-game item of his choice. So, in the next version you will be able to find The Horned Helm of Yngar The Wise, with custom graphics and all.&lt;br /&gt;&lt;br /&gt;Stay tuned for a new release in a few days!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-1777972732338908279?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/1777972732338908279/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/dweller-new-version-soon.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/1777972732338908279'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/1777972732338908279'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/dweller-new-version-soon.html' title='Dweller - new version soon!'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-2163717367943424973</id><published>2011-11-22T22:20:00.001+01:00</published><updated>2011-11-22T22:24:26.282+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='wow'/><category scheme='http://www.blogger.com/atom/ns#' term='swtor'/><title type='text'>Star Wars - The Old Republic</title><content type='html'>I'm installing &lt;a href="http://www.swtor.com/" target="_blank"&gt;Star Wars - The Old Republic&lt;/a&gt; to give it a shot during the beta testing weekend. I'm kinda looking forward to trying something new. I've been playing World of Warcraft for way too long now. I still enjoy it but it's not the same thing as it was back in the day.&lt;br /&gt;&lt;br /&gt;Even though I don't normally enjoy sci-fi games as much as I enjoy games in a fantasy setting I have high hopes for SWTOR. My initial reaction now while waiting for the thing to install is... Required disk space 20GB! Come on!? That's ridiculous... storage is cheap nowadays but 20GB is a hell of a lot of data.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-2163717367943424973?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/2163717367943424973/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/star-wars-old-republic.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/2163717367943424973'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/2163717367943424973'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/star-wars-old-republic.html' title='Star Wars - The Old Republic'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-207446725827336018</id><published>2011-11-17T11:37:00.001+01:00</published><updated>2011-11-17T11:48:58.464+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Sideway New York</title><content type='html'>Sideway New York is a PSN platformer that is now also available via &lt;a href="http://store.steampowered.com/app/200190/" target="_blank"&gt;Steam&lt;/a&gt;&amp;nbsp;for the PC. In the game you play a young kid who gets sucked into the&amp;nbsp;graffiti&amp;nbsp;art on the buildings around you. The game is a 2D platformer on 3D objects (houses, walls etc) and the graphical style reminds me a lot of the awesome real life counterparts:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="227" src="http://player.vimeo.com/video/6555161?title=0&amp;amp;byline=0&amp;amp;portrait=0" webkitallowfullscreen="" width="400"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://vimeo.com/6555161"&gt;COMBO a collaborative animation by Blu and David Ellis (2 times loop)&lt;/a&gt; from &lt;a href="http://vimeo.com/blu"&gt;blu&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://0.gvt0.com/vi/7e55GjoOAgw/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/7e55GjoOAgw&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/7e55GjoOAgw&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.fuelentertainment.com/sideway/" target="_blank"&gt;Sideway New York&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-207446725827336018?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/207446725827336018/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/sideway-new-york.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/207446725827336018'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/207446725827336018'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/sideway-new-york.html' title='Sideway New York'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-701831773553383849</id><published>2011-11-16T07:29:00.001+01:00</published><updated>2011-11-16T08:45:28.845+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Dweller - coffebreak game vs big game?</title><content type='html'>In a recent comment to a Dweller post a request was made to make Dweller into something more than a coffebreak roguelike. The commenter asked for a deity system (you can see some of my thought regarding that &lt;a href="http://peeksandpokes.blogspot.com/2011/11/roguelike-radio-deity-systems.html" target="_blank"&gt;here&lt;/a&gt;), a big overworld with several locations to explore, more monsters and the ability to eat corpses. Some thoughts on this and other things that could be added to Dweller:&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Coffebreak vs big game&lt;/span&gt;&lt;br /&gt;Dweller is primarily a game intended to be played in short bursts, while waiting for the bus, in-between meetings or any other time when you have a couple of minutes to spare. The game must be easy to pick-up and leave, and as such it can't be too complex and take too long to play. There are several features in other RPGs and roguelikes that would contradict the goal of Dweller being easy to pick up and play for a few minutes. A big overworld, a deity system and a class and skill system are examples of such features.&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Deity system&lt;/span&gt;&lt;br /&gt;As I mentioned in my other blog post a deity system should be a well thought through thing to add, preferably from the start, and not something tacked on to the game just because other games has it. With the risk of&amp;nbsp;disappointing&amp;nbsp;some players I will most likely never add a deity system in Dweller. Sure, there's a reference to a God that aids you when you go down to a never before visited level, but that was just a way to obfuscate a game design decision to reward a player for exploring further. I might expand upon this and let the player heal as he explores previously non visited parts of a level (as is done in Desktop Dungeons).&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;A big overworld&lt;/span&gt;&lt;br /&gt;This is a tempting one, but it will not happen. What may happen is that the overworld/forest level will include more things than the healer and the merchant. I'm thinking entrances to different dungeons and more NPCs. There could be a noob/tutorial dungeon for new players and low level players to get to know the game. There could be themed dungeons spanning several levels, like The Caves, The Sewers, The Necropolis and The Dungeons of the Goblin King. This would replace the random theme you get each time you descend to a new level. It would also force me into making the cave and sewer theme a lot more appealing than it is today, with more variation and monsters specific to the level theme.&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Improved magic system&lt;/span&gt;&lt;br /&gt;Yes, this will happen. Playing a wizard is boring and needs a lot more variation. More spells and above all interesting spells that force the player to make tactical decisions.&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Perks and character advancement&lt;/span&gt;&lt;br /&gt;Yes, this will happen, and it is described a bit more &lt;a href="http://peeksandpokes.blogspot.com/2011/11/dweller-quest-for-more-content.html" target="_blank"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Quests&lt;/span&gt;&lt;br /&gt;Yes, this will happen to some extent. I'd like to add a few quests to give the player a bunch of goals on his way towards the Goblin King.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-701831773553383849?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/701831773553383849/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/dweller-coffebreak-game-vs-big-game.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/701831773553383849'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/701831773553383849'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/dweller-coffebreak-game-vs-big-game.html' title='Dweller - coffebreak game vs big game?'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-2921508814459322354</id><published>2011-11-15T11:21:00.001+01:00</published><updated>2011-11-15T11:26:53.175+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Roguelike Radio - Roguelike features in other games</title><content type='html'>A &lt;a href="http://roguelikeradio.blogspot.com/2011/11/episode-12-roguelikes-features-in-other.html" target="_blank"&gt;new episode of Roguelike Radio&lt;/a&gt; was released yesterday. This time Andrew Doull, John Harris, Darren Grey, Ido Yehieli and Keith Burgun (author of &lt;a href="http://www.100rogues.com/" target="_blank"&gt;100 Rogues&lt;/a&gt;) discuss the use of what is typically perceived as the corner-stones of roguelike gamedesign in other types of games. Some people refer, quite fittingly, to these games with roguelike elements as roguelike-likes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-2921508814459322354?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/2921508814459322354/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/roguelike-radio-roguelike-features-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/2921508814459322354'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/2921508814459322354'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/roguelike-radio-roguelike-features-in.html' title='Roguelike Radio - Roguelike features in other games'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-5959362258317808638</id><published>2011-11-14T22:35:00.001+01:00</published><updated>2011-11-14T22:53:52.306+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Roguelike Radio - The Binding of Isaac</title><content type='html'>The guys over at roguelike radio are churning out new episodes like there's no tomorrow. Last week they dedicated &lt;a href="http://roguelikeradio.blogspot.com/2011/11/episode-11-binding-of-isaac.html" target="_blank"&gt;episode #11&lt;/a&gt; to a review of and interview with the developer of &lt;a href="http://store.steampowered.com/app/113200/?snr=1_4_4__13" target="_blank"&gt;The Binding of Isaac&lt;/a&gt;. I bought the game myself as a part of the &lt;a href="http://peeksandpokes.blogspot.com/2011/10/voxatron-arena-shooter-i-blogged-about.html" target="_blank"&gt;Humble Voxatron Bundle&lt;/a&gt;&amp;nbsp;and while it is a real-time game it has many similarities to a roguelike and it was a well chosen topic for a Roguelike Radio episode. The game has received some critique for being a bit&amp;nbsp;gory&amp;nbsp;and disturbing as the player takes on the role of a small boy who escapes down the basement in an attempt to gt away from his mother who is about to sacrifice her son to show her devotion to God. Once Isaac is down in the basement the true nightmare begins with a lot of nasty nightmarish creatures doing their best to kill him.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://1.gvt0.com/vi/zIs2IQx7jV0/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/zIs2IQx7jV0&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/zIs2IQx7jV0&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-5959362258317808638?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/5959362258317808638/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/roguelike-radio-binding-of-isaac.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/5959362258317808638'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/5959362258317808638'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/roguelike-radio-binding-of-isaac.html' title='Roguelike Radio - The Binding of Isaac'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-4143487974879157927</id><published>2011-11-14T12:21:00.001+01:00</published><updated>2011-11-14T12:25:46.174+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Netpack</title><content type='html'>It seems like there aren't many classic games and genres that have been spared from being roguelikeified. This time it's the Namco classic Pacman who meets Rogue. In &lt;a href="http://www.royal-paw.com/games/netpack/" target="_blank"&gt;Netpack&lt;/a&gt; you move your little @ around a pacman style maze picking up pellets and power-ups while dodging ghosts.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.royal-paw.com/dev/netpack/preview3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://www.royal-paw.com/dev/netpack/preview3.png" width="308" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-4143487974879157927?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/4143487974879157927/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/netpack.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/4143487974879157927'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/4143487974879157927'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/netpack.html' title='Netpack'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-585993277182790343</id><published>2011-11-14T12:03:00.001+01:00</published><updated>2011-11-14T12:13:54.687+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='previews'/><title type='text'>FEIST</title><content type='html'>&lt;a href="http://playfeist.net/" target="_blank"&gt;FEIST&lt;/a&gt; is an acclaimed (IGF Finalist, Unity Awards winner) 2D platformer made using Unity. It has the same silhouetted style of graphics as titles such as &lt;a href="http://peeksandpokes.blogspot.com/2011/06/super-goblin-war-machine.html" target="_blank"&gt;Super Goblin War Machine&lt;/a&gt;&amp;nbsp;and &lt;a href="http://peeksandpokes.blogspot.com/2011/06/insanely-twisted-shadow-planet.html" target="_blank"&gt;Insanely Twisted Shadow Planet&lt;/a&gt;&amp;nbsp;but it stands out even more visually than other similar titles. The game is scheduled for summer 2012 and despite being at least 6 or 7 months away from a release it looks really polished and fun.&amp;nbsp;The physics, enemies and the little furry hero look really beautiful. Can't wait to give it a try!&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="225" src="http://player.vimeo.com/video/29957584?title=0&amp;amp;byline=0&amp;amp;portrait=0" webkitallowfullscreen="" width="400"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://vimeo.com/29957584"&gt;Feist Trailer 5&lt;/a&gt; from &lt;a href="http://vimeo.com/sttz"&gt;Adrian Stutz&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-585993277182790343?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/585993277182790343/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/feist.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/585993277182790343'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/585993277182790343'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/feist.html' title='FEIST'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-7012296681525712348</id><published>2011-11-14T11:29:00.001+01:00</published><updated>2011-11-14T11:33:24.748+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Red Rogue</title><content type='html'>What if you took a roguelike and turned it into a sidescrolling platformer/explorer with randomly generated levels? Well, you'd get &lt;a href="http://www.robotacid.com/flash/red_rogue/" target="_blank"&gt;Red Rogue&lt;/a&gt; and a pretty nice game. Red Rogue definitely has some potential, but it is still a bit rough around the edges.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-T-38RXeuvuo/TsDt2qCFbmI/AAAAAAAAFI4/CrX_l-CYD0E/s1600/redrogue.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-T-38RXeuvuo/TsDt2qCFbmI/AAAAAAAAFI4/CrX_l-CYD0E/s1600/redrogue.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-7012296681525712348?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/7012296681525712348/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/red-rogue.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/7012296681525712348'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/7012296681525712348'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/red-rogue.html' title='Red Rogue'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-T-38RXeuvuo/TsDt2qCFbmI/AAAAAAAAFI4/CrX_l-CYD0E/s72-c/redrogue.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-3254901454586949825</id><published>2011-11-11T14:59:00.001+01:00</published><updated>2011-11-11T15:03:35.089+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>SIN CAR</title><content type='html'>SIN CAR is an arcade racer with a very different control scheme. Your car moves in a sine pattern at a constant vertical speed and the only thing you can control is the frequency by moving your mouse up and down the screen. Using this method of movement you need to dodge walls and pick up items for bonus points. It's a very simple game but it works really well and it's fun.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-M-tv3lERsW8/Tr0q9szj1xI/AAAAAAAAFIw/Mzm5nWGBgHY/s1600/sincar.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="310" src="http://3.bp.blogspot.com/-M-tv3lERsW8/Tr0q9szj1xI/AAAAAAAAFIw/Mzm5nWGBgHY/s320/sincar.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.kongregate.com/games/abagames/sin-car"&gt;SIN CAR at Kongregate&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-3254901454586949825?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/3254901454586949825/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/sin-car.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/3254901454586949825'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/3254901454586949825'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/sin-car.html' title='SIN CAR'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-M-tv3lERsW8/Tr0q9szj1xI/AAAAAAAAFIw/Mzm5nWGBgHY/s72-c/sincar.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-4343649385921680058</id><published>2011-11-11T14:44:00.001+01:00</published><updated>2011-11-11T14:52:39.972+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='previews'/><title type='text'>Serious Sam - The Random Encounter</title><content type='html'>When I first saw the video of &lt;a href="http://store.steampowered.com/app/201480/"&gt;Serious Sam The Random Encounter on Steam&lt;/a&gt; I thought "jesus christ, a cool co-op side scrolling shooter with some RPG elements", but when I read further I realized that this is a turn based game. Yet, the video seems to indicate other wise. Has anyone bought it and care to share some insights? I guess I'll have to buy it and check myself...&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="225" src="http://player.vimeo.com/video/30159474?title=0&amp;amp;byline=0&amp;amp;portrait=0&amp;amp;color=ffbd24" webkitallowfullscreen="" width="400"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://vimeo.com/30159474"&gt;Serious Sam: The Random Encounter - Gameplay Trailer&lt;/a&gt; from &lt;a href="http://vimeo.com/vlambeer"&gt;Vlambeer&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-4343649385921680058?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/4343649385921680058/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/serious-sam-random-encounter.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/4343649385921680058'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/4343649385921680058'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/serious-sam-random-encounter.html' title='Serious Sam - The Random Encounter'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-613610250372372070</id><published>2011-11-10T10:08:00.001+01:00</published><updated>2011-11-10T10:08:16.567+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sites'/><title type='text'>ifttt - If This Then That</title><content type='html'>&lt;a href="http://ifttt.com/"&gt;ifttt&lt;/a&gt; is a really nifty site for web-service&amp;nbsp;scripting using simple conditionals. With ifttt it's possible to do things like &amp;nbsp;sending all your starred Google Reader posts to Read It Later, saving all Facebook photos where you are tagged to Dropbox and send you an SMS to remind you to buy some cold beer if the temperature is above 30 degrees&amp;nbsp;Celsius.&lt;br /&gt;&lt;br /&gt;It is really easy to create&amp;nbsp;your own scripted tasks. You chose a Trigger Channel, a Trigger, an Action Channel and an Action.&amp;nbsp;A channel can be anything from Facebook, Twitter, Weather, RSS, LinkedIn, flickr, Gmail, Dropbox to YouTube or SoundCloud.&lt;br /&gt;&lt;br /&gt;Available Triggers depend on the Trigger Channel. For Facebook it could be&amp;nbsp;"New Facebook status message by you", for Gmail&amp;nbsp;"New email from a specific&amp;nbsp;address" and for Dropbox "New file added to public folder".&lt;br /&gt;&lt;br /&gt;As with Triggers the available Actions depend on the Action Channel. For Gmail there's an action to "Send an e-mail" and for Dropbox "Save file from URL". The input data for the action can be taken from the Trigger, be it the e-mail subject or the Facebook status message.&lt;br /&gt;&lt;br /&gt;You are also able to share your tasks with other users. When you share a task it becomes known as a Recipe. Before creating your own task make sure to check the list of recipes as chances are high that someone has already made a recipe for it.&lt;br /&gt;&lt;br /&gt;I've started using ifttt myself to propagate all Dweller related blog posts to the Dweller Facebook page. Now that the Google+ API has been released I sure hope there will be a Google+ channel as well so I can get Dweller posts automatically put up on G+ as well.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-613610250372372070?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/613610250372372070/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/ifttt-if-this-then-that.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/613610250372372070'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/613610250372372070'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/ifttt-if-this-then-that.html' title='ifttt - If This Then That'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-4043681132130785641</id><published>2011-11-10T07:37:00.003+01:00</published><updated>2011-11-10T07:37:47.839+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Dweller - the quest for more content</title><content type='html'>I am now fairly happy with the changes made to the UI and I feel that I can finally focus on adding more content to Dweller. There are several things I'd like to improve:&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;The map&lt;/span&gt;&lt;br /&gt;The maps need a lot more variation. On the top of my list: More variation to the rooms, room features that can be used tactically in combat and rooms with puzzles. The caves and sewers need a lot more love as they are pretty dull levels at the moment.&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Spellcasting&lt;/span&gt;&lt;br /&gt;I really need to improve the&amp;nbsp;repertoire&amp;nbsp;of spells and the way spells work. It is pretty boring to play a Wizard at the moment. Some spell ideas:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Leaping flames - fire spell that leaps from the target to a chain of adjacent targets&lt;/li&gt;&lt;li&gt;Blink - teleport in a straight line&lt;/li&gt;&lt;li&gt;Tornado - knocks back opponents&lt;/li&gt;&lt;li&gt;Icetomb - encase and paralyze target in ice&lt;/li&gt;&lt;li&gt;Mass sleep&lt;/li&gt;&lt;li&gt;Summon elemental&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Character advancement - perks/abilities&lt;/span&gt;&lt;br /&gt;I would like to provide the player with more choices on level up. I'm thinking along the lines of passive perks/abilities/talents to chose from. Some of the perks that may make it into the game:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Silent Death: Increased damage against sleeping monsters&lt;/li&gt;&lt;li&gt;Light Step: Reduced chance to trigger unseen trap or waking up monsters&lt;/li&gt;&lt;li&gt;Sewer child: Increased poison resistance&lt;/li&gt;&lt;li&gt;Shield wall: Increased chance to parry if wielding a shield&lt;/li&gt;&lt;li&gt;Marksman: Reduced penalty for missile attacks at a large distance&lt;/li&gt;&lt;li&gt;Magic insulation: Increased chance to resist magic attacks&lt;/li&gt;&lt;li&gt;Lock-pick: Automatically pick locks&lt;/li&gt;&lt;li&gt;Pack mule: Increased carrying capacity&lt;/li&gt;&lt;li&gt;Eagle eyes: Increased sight radius (the Ranger already got this one)&lt;/li&gt;&lt;li&gt;Conserve magic: Wands deplete slower&lt;/li&gt;&lt;li&gt;Barter: Merchant buy price increased and sell prices decreased&lt;/li&gt;&lt;li&gt;Piety: Increased healing by your god&lt;/li&gt;&lt;li&gt;Steady hands: Reduced chance of triggering traps when disarming them&lt;/li&gt;&lt;li&gt;Increased effectiveness of healing, decreased penalty when using heavy weapons, increased effectiveness of scrolls and wands etc etc&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;If you have ideas on how to improve Dweller, then please don't hesitate to share them with me! I really appreciate all the feedback I get from players.&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-4043681132130785641?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/4043681132130785641/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/dweller-quest-for-more-content.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/4043681132130785641'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/4043681132130785641'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/dweller-quest-for-more-content.html' title='Dweller - the quest for more content'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-8965318327773470821</id><published>2011-11-04T08:45:00.001+01:00</published><updated>2011-11-04T08:45:18.208+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>ffflood and DotWar</title><content type='html'>I've been toying with the idea of writing a tower defense style game with use of swarming and influence fields for the surging attackers to make them flow and swarm around your defensive positions in a manner that seems intelligent and constantly forces the player to adapt his defensive positions. The graphics can be kept simple without ruining any of the fun. Have a look at ffflood and DotWar for two games that use simple graphics while still being really fun:&lt;br /&gt;&lt;br /&gt;ffflood is a tower defense game with simple graphics, a lot of swarming attackers, powerups and research in between swarms. Simple yet a lot of fun:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-vjeUWmQ3MW0/TrOXIJi9N0I/AAAAAAAAFIo/5gov6A7oDsw/s1600/ffflood.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-vjeUWmQ3MW0/TrOXIJi9N0I/AAAAAAAAFIo/5gov6A7oDsw/s320/ffflood.png" width="319" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://forums.tigsource.com/index.php?topic=22516.0"&gt;ffflood&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;DotWar transforms twitter avatars into swarming armies of soldiers, one per pixel. Depending on pixel color the soldier gets different properties. Black pixels are stationary, red are slow but strong and so on. Really fun!&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-M72W3b_MEp4/TrOWoYRxctI/AAAAAAAAFIg/eBNZSOsoQU0/s1600/dotwar.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="208" src="http://3.bp.blogspot.com/-M72W3b_MEp4/TrOWoYRxctI/AAAAAAAAFIg/eBNZSOsoQU0/s320/dotwar.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://dw.sipo.jp/"&gt;DotWar&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-8965318327773470821?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/8965318327773470821/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/ffflood-and-dotwar.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/8965318327773470821'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/8965318327773470821'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/ffflood-and-dotwar.html' title='ffflood and DotWar'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-vjeUWmQ3MW0/TrOXIJi9N0I/AAAAAAAAFIo/5gov6A7oDsw/s72-c/ffflood.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-4604851894789235825</id><published>2011-11-03T22:26:00.001+01:00</published><updated>2011-11-03T22:26:13.269+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Dweller 1.11.4 - fixes, fixes, fixes...</title><content type='html'>Time for yet another batch of fixes for the 1.11 release. I think I've managed to solve the last issues related to the recent changes made to the user interface. I also managed to fix a few quirks and minor bugs that will increase playability. Give the new version a try and let me know what you think!&lt;br /&gt;&lt;br /&gt;CHANGES&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The stats of missile weapons and ammo wasn't shown on the Examine screen. Since the stats are important to determine attack effiency they have been added.&lt;/li&gt;&lt;li&gt;Going back from the buy/sell menu brings you to the inventory category you came from and not to the start of the inventory&lt;/li&gt;&lt;li&gt;The character menu button will show the correct character class and not always the warrior&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;BUG FIXES&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Your carried gold is now properly displayed when buying/selling items&lt;/li&gt;&lt;li&gt;The map wasn't properly centered (it was off by one both horizontally and vertically)&lt;/li&gt;&lt;li&gt;Cursor movement using mouse/touch wasn't working as expected&lt;/li&gt;&lt;li&gt;You can now disarm a trap even if there's an item on the same cell&lt;/li&gt;&lt;li&gt;The message box at the top of the screen started to scroll after scrolling on the map&lt;/li&gt;&lt;li&gt;Sometimes the width of menu items were too long and didn't wrap properly causing text to go off the screen&lt;/li&gt;&lt;li&gt;Your gold will not show up in the inventory when selling to a merchant&lt;/li&gt;&lt;li&gt;The desktop version didn't redraw the screen after being brought back from a minimized state&lt;/li&gt;&lt;li&gt;Scrolls of Enchant were broken&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-4604851894789235825?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/4604851894789235825/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/dweller-1114-fixes-fixes-fixes.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/4604851894789235825'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/4604851894789235825'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/dweller-1114-fixes-fixes-fixes.html' title='Dweller 1.11.4 - fixes, fixes, fixes...'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-8364966314207770439</id><published>2011-11-03T08:57:00.000+01:00</published><updated>2011-11-03T08:57:09.441+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Roguelike Radio - Deity systems</title><content type='html'>The &lt;a href="http://roguelikeradio.blogspot.com/2011/11/episode-10-deity-systems.html"&gt;latest episode of Roguelike Radio&lt;/a&gt; was released a few days ago. The entire episode was dedicated to the use of deity systems in various roguelikes. I like the idea of having gods in a game, though it has to be well thought through and should preferably be added as a central part of the game right from the start or not at all. There are many features a roguelike developer could be tempted to add just because they are cool or because one of the major roguelikes does it. Adding gods and a deity system is one of these things you might be tempted to add without giving it too much thought.&lt;br /&gt;&lt;br /&gt;I also&amp;nbsp;prefer having a range of active gods giving passive perks rather than in some other games where you pick a single god and actively have to [P]ray to trigger the god and the system. In the latter, gods and the abilities they grant almost becomes an extension to a spell system and something you can use when you need it. Gods should not be under the player's direct control, rather a thing that could help you in a tough situation if you have been playing by the rules of the gods (be it wearing certain items or killing certain monsters).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-8364966314207770439?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/8364966314207770439/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/roguelike-radio-deity-systems.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/8364966314207770439'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/8364966314207770439'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/11/roguelike-radio-deity-systems.html' title='Roguelike Radio - Deity systems'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-246413224865759677</id><published>2011-10-31T22:31:00.000+01:00</published><updated>2011-10-31T22:31:08.228+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'></title><content type='html'>Voxatron, the arena shooter I &lt;a href="http://peeksandpokes.blogspot.com/2011/05/voxatron.html"&gt;blogged about&lt;/a&gt; a few months ago, has made it onto a &lt;a href="http://www.humblebundle.com/"&gt;Humble Bundle&lt;/a&gt;. It's only the alpha so far, but by buying the bundle you get access to all future updates. Go grab it will ya!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-246413224865759677?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/246413224865759677/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/10/voxatron-arena-shooter-i-blogged-about.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/246413224865759677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/246413224865759677'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/10/voxatron-arena-shooter-i-blogged-about.html' title=''/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-8801448497469980806</id><published>2011-10-31T07:23:00.001+01:00</published><updated>2011-10-31T07:25:32.031+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Zero hour game jam</title><content type='html'>A really freaky Ludum Dare challenge was held yesterday in the hour when the daylight saving time switch-over was made. The extreme challenge resulted in 64 entries. Not bad for such a thing! Check out the site &lt;a href="http://0hgame.eu/"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;On a roguelike note it's worth mentioning that Darren Grey from Roguelike Radio participated and managed to do a &lt;a href="http://www.gruesomegames.com/blog/?p=151"&gt;release&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-8801448497469980806?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/8801448497469980806/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/10/zero-hour-game-jam.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/8801448497469980806'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/8801448497469980806'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/10/zero-hour-game-jam.html' title='Zero hour game jam'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-5089102503962940363</id><published>2011-10-31T07:18:00.000+01:00</published><updated>2011-10-31T07:18:25.518+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Dweller 1.11.3</title><content type='html'>Unsurprising a few issues were introduced when the map scrolling was added. Things like animations being rendered at the wrong location or touch/mouse movement not doing what would be expected. I think I've fixed all the issues related to playing the game while having the player non centered after scrolling the map. Let me know if you find anything else related to map scrolling. In between this and the last version I also released a fix (1.11.2) for J2ME where some issues with the experimental tile scaling was solved.&lt;br /&gt;&lt;br /&gt;I'm also starting to see a release pattern: release-bugfix-bugfix-bugfix in quick succession and then a period of inactivity before the next release. I guess I could playtest a lot more than what I do and get rid of some of the short bugfix iterations, but I also tend to get a lot of good feedback from players during this period.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-5089102503962940363?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/5089102503962940363/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/10/dweller-1113.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/5089102503962940363'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/5089102503962940363'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/10/dweller-1113.html' title='Dweller 1.11.3'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-6572204600963069267</id><published>2011-10-28T00:05:00.002+02:00</published><updated>2011-10-28T00:05:46.186+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Dweller 1.11.1</title><content type='html'>I have now propagated the 1.11.0 fixes into the Android build. I have also&amp;nbsp;added two often requested improvements:&lt;div&gt;&lt;ul&gt;&lt;li&gt;J2ME tile scaling. This is a bit experimental and I would appreciate user feedback!&lt;/li&gt;&lt;li&gt;Touch/mouse scrolling of the map. It is now possible to look around on the map by simply dragging it using the mouse or a touch screen.&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Please give the new version a try and let me know what you think! Enjoy!&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://roguebasin.roguelikedevelopment.org/index.php/Dweller#Download_and_Installation_instructions"&gt;Download links&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-6572204600963069267?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/6572204600963069267/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/10/dweller-1111.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/6572204600963069267'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/6572204600963069267'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/10/dweller-1111.html' title='Dweller 1.11.1'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-1562861341197140841</id><published>2011-10-27T00:47:00.001+02:00</published><updated>2011-10-27T07:53:04.043+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Dweller 1.11.0 (J2ME and J2SE)</title><content type='html'>I've done a Dweller release for J2ME and J2SE tonight. The new version fixes some critical issues with popups not properly being removed when using the keyboard. There is no Android version yet as the popup problem doesn't affect Android touchscreen devices.&lt;br /&gt;&lt;br /&gt;The new version also loads game data in a way that fill make it easier for me to add more items and monsters without having to invalidate user saves. Also, the new version reduced the likelihood of poison being triggered, as it was too lethal as it was before.&lt;br /&gt;&lt;br /&gt;Expect an Android version pretty soon.&lt;br /&gt;&lt;br /&gt;DOWNLOAD&lt;br /&gt;&lt;a href="http://www.roguelikedevelopment.org/dweller/Dweller.jad"&gt;J2ME&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.roguelikedevelopment.org/dweller/DwellerJ2SE.jnlp"&gt;J2SE&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-1562861341197140841?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/1562861341197140841/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/10/dweller-1110-j2me-and-j2se.html#comment-form' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/1562861341197140841'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/1562861341197140841'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/10/dweller-1110-j2me-and-j2se.html' title='Dweller 1.11.0 (J2ME and J2SE)'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-4031687624398672304</id><published>2011-10-26T08:54:00.000+02:00</published><updated>2011-10-26T08:54:20.692+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Roguelike Radio - POWDER and Interview: Brian Walker</title><content type='html'>A &lt;a href="http://roguelikeradio.blogspot.com/2011/10/episode-9-powder.html"&gt;new episode of Roguelike Radio&lt;/a&gt; was released yesterday. In the episode Andrew Doull, Darren Grey and Santiago Zapata discuss &lt;a href="http://www.zincland.com/powder"&gt;POWDER&lt;/a&gt; together with it's developer Jeff Lait. POWDER, initally created for the Nintendo Gameboy, is one of the more widely ported roguelike with versions for Windows, Mac, Linux, PSP, PS3, Wii, iPhone etc&lt;br /&gt;&lt;br /&gt;Last week a &lt;a href="http://roguelikeradio.blogspot.com/2011/10/interview-brian-walker-aka-pender.html"&gt;bonus episode of RR&lt;/a&gt; was published featuring an interview with Brogue developer Brian Walker, aka Pender. Make sure to check that one out as well!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-4031687624398672304?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/4031687624398672304/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/10/roguelike-radio-powder-and-interview.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/4031687624398672304'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/4031687624398672304'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/10/roguelike-radio-powder-and-interview.html' title='Roguelike Radio - POWDER and Interview: Brian Walker'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-27933772997658078</id><published>2011-10-21T15:35:00.002+02:00</published><updated>2011-10-22T22:36:49.940+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Adding vs cutting features</title><content type='html'>A friend of mine, currently employed at &lt;a href="http://www.google.se/url?sa=t&amp;amp;rct=j&amp;amp;q=mojang&amp;amp;source=web&amp;amp;cd=1&amp;amp;ved=0CCcQFjAA&amp;amp;url=http%3A%2F%2Fmojang.com%2F&amp;amp;ei=DXWhTpGdLsiG4gTIkMzCBA&amp;amp;usg=AFQjCNE8kGRYR1JKhAmnDwX_Yy-ymMplpA&amp;amp;sig2=d4CFabMeCME34dZpOPOepw"&gt;Mojang&lt;/a&gt; (the people behind Minecraft), did a nice &lt;a href="http://carnalizer.blogspot.com/2011/10/less-pictures-more-grumpy.html"&gt;blog post&lt;/a&gt; about adding versus cutting features in games. As a developer I know how tempting it is to add cool features, but it's damn hard to not lose yourself and your game in a frenzy of cool but often unnecessary stuff. I could use a punch in the face now and then since I often find myself side tracked in Dweller. I need to improve game play in Dweller, not refactor the UI for the nth time or spend time coding cool technical framework features that has no impact on the game itself.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-27933772997658078?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/27933772997658078/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/10/adding-vs-cutting-features.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/27933772997658078'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/27933772997658078'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/10/adding-vs-cutting-features.html' title='Adding vs cutting features'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-5527722921414001447</id><published>2011-10-19T07:33:00.003+02:00</published><updated>2011-10-19T07:33:57.016+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Cardinal Quest on sale at Indievania</title><content type='html'>&lt;a href="http://cardinalquest.com/"&gt;Cardinal Quest&lt;/a&gt; is an arcade-style dungeon-crawler inspired by 1980s classics such as Gauntlet, Red-Box D&amp;amp;D and Golden Axe. The game is developed by roguelike community celebrity Ido Yehieli and it's Ido's first title as a self employed indie developer. If you like to support Ido, the roguelike community in general and at the same time get a lot of good fun in this nice little game then head over to &lt;a href="http://beta.indievania.com/games/cardinal-quest"&gt;Indievania&lt;/a&gt; and pick up the game during their Pay What You Want sale.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://3.gvt0.com/vi/BWCoE8aXgks/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/BWCoE8aXgks&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/BWCoE8aXgks&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-5527722921414001447?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/5527722921414001447/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/10/cardinal-quest-on-sale-at-indievania.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/5527722921414001447'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/5527722921414001447'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/10/cardinal-quest-on-sale-at-indievania.html' title='Cardinal Quest on sale at Indievania'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-6527286074191708540</id><published>2011-10-18T10:21:00.000+02:00</published><updated>2011-10-18T10:21:11.822+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Roguelike Radio #8 - Progression Systems</title><content type='html'>&lt;a href="http://roguelikeradio.blogspot.com/2011/10/episode-8-progression-systems.html"&gt;Yet another episode of Roguelike Radio&lt;/a&gt; was released yesterday. In episode 8 Andrew Doull, Darren Grey, Ido Yehieli and John Harris discuss progression systems in roguelike games. I found the episode very interesting and found a lot of the discussions very spot on. I totally agree with Andrew about skill systems in roguelikes. It is damn hard to create a skill system where every skill is as good as all the other skills. I've found that it often boils down to a subset of the skills that are worth taking. Just look at the amount of time Blizzard has spent balancing and redoing the Talent trees in World of Warcraft.&lt;br /&gt;&lt;br /&gt;I do not agree at all with Andrew when it came to his statement that&amp;nbsp;"it's the players choice how they want to play the game" &amp;nbsp;and&amp;nbsp;"you should be able to let players play the game they want to play". As a developer I am the one designing the game and it is me who set the rules. Sure, I get quite a bit of feedback from players and quite often I adjust the game based on feedback received from players, but ultimately it is my choice not the players. As Ido put it:&amp;nbsp;"players don't always know what is good for them".&lt;br /&gt;&lt;br /&gt;Something that's cool with sandbox kinda games where you simply drop the player into a world where most of the world can be manipulated/used/combined in many different ways is that sometimes players come up with ways of solving a problem or using game play elements in a way that the designers never thought about.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-6527286074191708540?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/6527286074191708540/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/10/roguelike-radio-8-progression-systems.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/6527286074191708540'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/6527286074191708540'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/10/roguelike-radio-8-progression-systems.html' title='Roguelike Radio #8 - Progression Systems'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-440788607520598387</id><published>2011-10-14T08:00:00.001+02:00</published><updated>2011-10-14T08:00:54.489+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Steambirds: Survival</title><content type='html'>My favorite dogfight game Steambirds is getting an update with a new &lt;a href="http://itunes.apple.com/us/app/steambirds-survival/id441192740"&gt;iOS version&lt;/a&gt; named Steambirds: Survival. &amp;nbsp;The new game adds a new mission progression system, multiple player controlled planes (you can hire more planes) and it's free to play. I can only hope this gets released on Android as well!&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://1.gvt0.com/vi/650NCLJYpmU/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/650NCLJYpmU&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/650NCLJYpmU&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;One of the developers of Steambirds: Survival, Danc, has a pretty interesting &lt;a href="http://www.lostgarden.com/2011/10/steambirds-survival-mobile.html"&gt;blog post&lt;/a&gt; about Steambirds and something he calls the "Arrow of Play". In his own words Arrow of Play &lt;i&gt;"is a directional property of the mechanical systems that always moves the player forward. And like time, there's often a surprisingly amount of variation that occurs along the way. &amp;nbsp;Some players advance slowly, others take strange side paths, but all advance."&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;In Steambirds some of the elements of the Arrow of Play is Inevitable Decay (plane health almost always go down), Escalation (enemies get more plentiful over time) and Resource Flow (completed goals earn you copper which help you complete more goals or unlock new missions)&lt;br /&gt;&lt;br /&gt;One often seen elements of the Arrow of Play in roguelikes is the Food Clock (you need to advance in your search of food else you die), but besides that there is little in terms of game play mechanics that actually drive you forward in a roguelike. On the contrary a lot of roguelikes leave most of the choice of when to progress further in the hands of the player. In roguelikes with respawns or non persistent maps a player can continuously scum a few levels to build a very strong character and only when confident enough that the next level can be handled the player delve deeper. I'd like to see more game play elements in roguelikes that constantly push the player forward, keeping the player on the edge of his capacity. Levels could decay or become increasingly lethal to stay on to prevent level scumming or the player could be hunted downwards by some always highly out of depth monster or arch nemesis. Only when the player has gone deep enough and become strong enough he has a chance to stay and slay the hunting enemy.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-440788607520598387?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/440788607520598387/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/10/steambirds-survival.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/440788607520598387'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/440788607520598387'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/10/steambirds-survival.html' title='Steambirds: Survival'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-1855698772826557070</id><published>2011-10-13T10:24:00.003+02:00</published><updated>2011-10-13T10:24:30.567+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Roguelike Radio - Cardinal Quest and 100 Rogues</title><content type='html'>A &lt;a href="http://roguelikeradio.blogspot.com/2011/10/episode-7-100-rogues.html"&gt;new episode of Roguelike Radio&lt;/a&gt; was released yesterday. In this episode John Harris, Ido Yehieli and Andrew Doull interview lead designer of 100 Rogues, Keith Burgun. 100 Rogues is a very successful &amp;nbsp;roguelike for iOS with a huge following.&lt;br /&gt;&lt;br /&gt;Last week a &lt;a href="http://roguelikeradio.blogspot.com/2011/10/interview-with-ido-yehieli.html"&gt;bonus episode&lt;/a&gt; of RR was released featuring an interview with Ido Yehieli, the developer behind Cardinal Quest. CQ is becoming a big hit with a lot of downloads and purchases. SO much in fact that Ido is able to work as a full time indie developer.&lt;br /&gt;&lt;br /&gt;I've really enjoyed listening to these last two episodes as they have reminded me of the importance of focusing a lot on the controls and usability of a roguelike on handheld devices. I definitely need to focus more on this in Dweller. It's also refreshing to hear that there is a big market for commercial indie roguelikes. As someone put it: we're in the golden age of indie development right now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-1855698772826557070?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/1855698772826557070/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/10/roguelike-radio-cardinal-quest-and-100.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/1855698772826557070'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/1855698772826557070'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/10/roguelike-radio-cardinal-quest-and-100.html' title='Roguelike Radio - Cardinal Quest and 100 Rogues'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-5144917379265231945</id><published>2011-10-10T23:41:00.002+02:00</published><updated>2011-10-10T23:41:46.540+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Roguelike Radio Episode 5 and 6</title><content type='html'>I haven't had much time to spend in front of a computer these last two weeks and definitely not enough time to listen to the latest two episodes of &lt;a href="http://roguelikeradio.blogspot.com/"&gt;Roguelike Radio&lt;/a&gt;. Luckily this is changing for the better and I've had enough time to listen to both episodes and work a little bit on Dweller as well.&lt;br /&gt;&lt;br /&gt;In &lt;a href="http://roguelikeradio.blogspot.com/2011/09/episode-5-frozen-depths.html"&gt;episode 5&lt;/a&gt; Darren Grey, Andrew Doull and Ido Yehieli discuss &lt;a href="http://koti.mbnet.fi/frozend/"&gt;Frozen Depths&lt;/a&gt;. One of the more interesting topics covered in this episode is the pros and cons of a food clock and resource management. I totally agree with the guys that a food clock system shouldn't be tacked on to a game "as an afterthought". Introducing a food clock should be a very conscious decision and it should be made in a way well integrated manner.&amp;nbsp;It was a while since I tested Frozen Depths myself, but I'm definitely going to download and give it a try again.&lt;br /&gt;&lt;br /&gt;In episode 6 Darren Grey, Andrew Doull and John Harris discuss the commercial roguelike &lt;a href="http://www.dungeonsofdredmor.com/"&gt;Dungeons of Dredmore&lt;/a&gt; by &lt;a href="http://www.gaslampgames.com/"&gt;Gaslamp Games&lt;/a&gt;. Some of the things discussed are humor in roguelikes, vendor trash and item overflow and crafting systems. I think the guys have some really valid points regarding the problems with a lot of the crafting systems available and the in my mind illogical desire to add crafting systems to roguelikes (and other games). A crafting system, if added, must be really well thought through and add a lot of value to the game and not simply be an alternative means of getting more gear.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-5144917379265231945?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/5144917379265231945/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/10/roguelike-radio-episode-5-and-6.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/5144917379265231945'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/5144917379265231945'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/10/roguelike-radio-episode-5-and-6.html' title='Roguelike Radio Episode 5 and 6'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-1867246185605700352</id><published>2011-10-10T23:31:00.001+02:00</published><updated>2011-10-10T23:31:38.319+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>The Humble Frozen Indie Bundle</title><content type='html'>If you haven't bought the latest &lt;a href="http://www.humblebundle.com/"&gt;Humble Indie Bundle&lt;/a&gt; yet you still have about two days to grab it before the sale closes. The bundle is named the Humble Frozen Indie Bundle after it's flagship title &lt;a href="http://www.frozensynapse.com/"&gt;Frozen Synapse&lt;/a&gt;. Frozen Synapse is a nice turn based squad strategy game with a lot of missions and game modes. Along with Frozen Synapse the bundle contains the puzzler&amp;nbsp;&lt;a href="http://www.spacechemthegame.com/"&gt;SpaceChem&lt;/a&gt;&amp;nbsp;and if you pay more than the average $4.74 you also get the physics platformer&amp;nbsp;&lt;a href="http://trine-thegame.com/site/"&gt;Trine&lt;/a&gt;, the 3D third person shooter&amp;nbsp;&lt;a href="http://shadowgroundsgame.com/"&gt;Shadowgrounds&lt;/a&gt; and&amp;nbsp;&lt;a href="http://shadowgroundsgame.com/survivor/site_new/index.php"&gt;Shadowgrounds: Survivor&lt;/a&gt;, Splot (Preorder bonus), Jack Claw (prototype bonus) and finally TRAUMA (freebie).&lt;br /&gt;&lt;br /&gt;As an added bonus a part of the money goes to &lt;a href="http://www.eff.org/"&gt;EFF&lt;/a&gt; and &lt;a href="http://www.childsplaycharity.org/"&gt;Child's Play&lt;/a&gt;.&amp;nbsp;I bought my copy last night, but I haven't had a chance to test any of the games yet. Sleep less, play more!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-1867246185605700352?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/1867246185605700352/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/10/humble-frozen-indie-bundle.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/1867246185605700352'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/1867246185605700352'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/10/humble-frozen-indie-bundle.html' title='The Humble Frozen Indie Bundle'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-8942290232891811038</id><published>2011-09-28T01:13:00.001+02:00</published><updated>2011-09-28T01:13:43.320+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='android'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Dweller passed 10k active Android installs!</title><content type='html'>Today when I uploaded &lt;a href="http://peeksandpokes.blogspot.com/2011/09/dweller-1106.html"&gt;version 1.10.6 of Dweller&lt;/a&gt; to the Android Market I noticed in the statistics a significant increase in the number of installed games. The number of active installs went from around 8k to 10k. The total number of Android installs is 35000 so it's almost one third of the users who decide to keep the game installed!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/--xM3-rmO6nw/ToJYdkKr_JI/AAAAAAAAFIQ/y0akPZpghL8/s1600/10k.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/--xM3-rmO6nw/ToJYdkKr_JI/AAAAAAAAFIQ/y0akPZpghL8/s1600/10k.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-8942290232891811038?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/8942290232891811038/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/dweller-passed-10k-active-android.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/8942290232891811038'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/8942290232891811038'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/dweller-passed-10k-active-android.html' title='Dweller passed 10k active Android installs!'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/--xM3-rmO6nw/ToJYdkKr_JI/AAAAAAAAFIQ/y0akPZpghL8/s72-c/10k.png' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-7515220691349022040</id><published>2011-09-28T01:08:00.001+02:00</published><updated>2011-09-28T01:08:41.552+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Dweller 1.10.6</title><content type='html'>Yet another minor release is out of the door. With this one done I should be able to focus on new features again! The new release brings back the message history again and it also fixes an issue with missing text in some textboxes.&lt;br /&gt;&lt;br /&gt;BUG FIXES&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The message history is now available again&lt;/li&gt;&lt;li&gt;Some lines of text in textboxes were sometimes incorrectly hidden&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-7515220691349022040?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/7515220691349022040/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/dweller-1106.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/7515220691349022040'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/7515220691349022040'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/dweller-1106.html' title='Dweller 1.10.6'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-5341887934673171010</id><published>2011-09-28T00:19:00.000+02:00</published><updated>2011-09-28T00:19:04.733+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='previews'/><category scheme='http://www.blogger.com/atom/ns#' term='android'/><title type='text'>Steambirds for Android</title><content type='html'>If you enjoyed the &lt;a href="http://peeksandpokes.blogspot.com/2011/05/battle-of-britain-and-steambirds.html"&gt;Flash version of Steambirds&lt;/a&gt;&amp;nbsp;you will be thrilled to hear that the developers have teamed up with Halfbrick (the people behind Fruit Ninja) to release a sequel to Steambirds for Android devices! The game is scheduled for release in October and it's said to be free.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://1.gvt0.com/vi/650NCLJYpmU/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/650NCLJYpmU&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/650NCLJYpmU&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;Offical trailer&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-5341887934673171010?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/5341887934673171010/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/steambirds-for-android.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/5341887934673171010'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/5341887934673171010'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/steambirds-for-android.html' title='Steambirds for Android'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-7960161636029505064</id><published>2011-09-24T00:52:00.002+02:00</published><updated>2011-09-24T00:52:29.895+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Dweller 1.10.5</title><content type='html'>I had to do yet another release. It may seem silly to release as often as I have, but I believe that it's better to release incremental fixes and make the game better in small steps instead of waiting too long between releases, especially now that I've made big changes to the underlying framework. The new version solved a component&amp;nbsp;layering issue. On small screens some components overlapped and the wrong component handled input. I've also finally gotten around to improving the Define keys screen.&amp;nbsp;The define and show keys view has been combined and you can now redefine individual keys instead of having to define all keys at once.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-7960161636029505064?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/7960161636029505064/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/dweller-1105.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/7960161636029505064'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/7960161636029505064'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/dweller-1105.html' title='Dweller 1.10.5'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-6282626222334496490</id><published>2011-09-23T19:44:00.000+02:00</published><updated>2011-09-23T19:44:20.484+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Dweller 1.10.4 - speed, finally!</title><content type='html'>I finally found the cause of the performance issues in the 1.10 release. The problem was caused by excessive redraws when there were off-screen animations (sleeping monsters). I have also decided to reintroduce the &lt;more&gt; message prompt as it was asked for by users.&lt;/more&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-6282626222334496490?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/6282626222334496490/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/dweller-1104-speed-finally.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/6282626222334496490'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/6282626222334496490'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/dweller-1104-speed-finally.html' title='Dweller 1.10.4 - speed, finally!'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-2760501942068407731</id><published>2011-09-23T08:08:00.000+02:00</published><updated>2011-09-23T08:08:10.560+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Starling</title><content type='html'>&lt;br /&gt;Thibault Imbert from Adobe &lt;a href="http://www.bytearray.org/?p=3371"&gt;posted about a very nice initiative&lt;/a&gt; by Adobe and Austrian Gamua called &lt;a href="http://www.starling-framework.org/"&gt;Starling&lt;/a&gt;. Starling is a 2D game development framework that sits on top of Molehill to allow developers to leverage the GPU without having to know anything about the low-level details of the Stage3D API. I expect a lot of never before seen performance intense games and demos to come out of this and I'm eager to try this out myself.&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-2760501942068407731?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/2760501942068407731/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/starling.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/2760501942068407731'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/2760501942068407731'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/starling.html' title='Starling'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-390757158641585861</id><published>2011-09-23T07:53:00.002+02:00</published><updated>2011-09-23T07:53:58.781+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='previews'/><title type='text'>Diablo III beta has started</title><content type='html'>Two days ago the offical Diablo II beta program launched and the first lucky people have been invited. People who have opted in for the DIII beta are first in line, but Blizzard will also hand out keys via different promotions. The things I've seen so far of the game really makes me drool and I can't wait to try it myself.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-07T9rvbbrXw/TnwejT0IKfI/AAAAAAAAFIM/hYhZMrWweoQ/s1600/ALQ0BPBE0ID51315009983505.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="153" src="http://3.bp.blogspot.com/-07T9rvbbrXw/TnwejT0IKfI/AAAAAAAAFIM/hYhZMrWweoQ/s400/ALQ0BPBE0ID51315009983505.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;Source:&amp;nbsp;&lt;a href="http://us.battle.net/d3/en/blog/3542796"&gt;http://us.battle.net/d3/en/blog/3542796&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-390757158641585861?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/390757158641585861/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/diablo-iii-beta-has-started.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/390757158641585861'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/390757158641585861'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/diablo-iii-beta-has-started.html' title='Diablo III beta has started'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-07T9rvbbrXw/TnwejT0IKfI/AAAAAAAAFIM/hYhZMrWweoQ/s72-c/ALQ0BPBE0ID51315009983505.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-722060985065504151</id><published>2011-09-22T23:30:00.001+02:00</published><updated>2011-09-22T23:30:55.385+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Dweller 1.10.3 - speed, again!</title><content type='html'>I've become really familiar with all the profiling tools available for Android, J2SE and J2ME these last couple of days and I think I've managed to improve performance quite a bit since 1.10.0 was released. I still have things I need to fix, but it's getting better. Please send me your feedback on how the game is running on your device!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-722060985065504151?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/722060985065504151/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/dweller-1103-speed-again.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/722060985065504151'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/722060985065504151'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/dweller-1103-speed-again.html' title='Dweller 1.10.3 - speed, again!'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-7533744069689050951</id><published>2011-09-22T11:32:00.000+02:00</published><updated>2011-09-22T11:32:02.523+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Dweller 1.10.2 - speed!</title><content type='html'>The recent changes to the Dweller user interface and some under-the-hood changes to the rendering did unfortunately slow down the application significantly. I've done some performance profiling and made several improvements that should increase the frame rate quite a bit and make the game feel a lot snappier. I'd be very grateful to hear how the game is running on your device. Please post back here or send me an e-mail!&lt;br /&gt;&lt;br /&gt;CHANGES&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Made Vampire Bats and Spiders a little less dangerous&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;BIG FIXES&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Clicking on the action bar at the bottom of the screen in portrait mode moved the player&lt;/li&gt;&lt;li&gt;Several big performance improvements&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-7533744069689050951?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/7533744069689050951/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/dweller-1102-speed.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/7533744069689050951'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/7533744069689050951'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/dweller-1102-speed.html' title='Dweller 1.10.2 - speed!'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-7207722789939285628</id><published>2011-09-21T17:30:00.000+02:00</published><updated>2011-09-21T17:30:05.887+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Roguelike Radio episode 4 - DoomRL</title><content type='html'>A couple of days ago a new episode of &lt;a href="http://roguelikeradio.blogspot.com/2011/09/episode-4-doomrl.html"&gt;Roguelike Radio&lt;/a&gt; was published. I've really come to look forward to the beginning of each week to hear what the guys have to say. This time around it's&amp;nbsp;Darren Grey, Andrew Doull, John Harris and Ido Yehieli doing the talking and they discuss the popular &lt;a href="http://doom.chaosforge.org/"&gt;Doom RL&lt;/a&gt; by Kornel Kisielewicz. Kornel is also the guy behind Alien RL and he's well known at r.g.r.dev for his never ending project (is it vaporware?) GenRogue.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-7207722789939285628?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/7207722789939285628/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/roguelike-radio-episode-4-doomrl.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/7207722789939285628'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/7207722789939285628'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/roguelike-radio-episode-4-doomrl.html' title='Roguelike Radio episode 4 - DoomRL'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-167921778501993569</id><published>2011-09-20T00:41:00.001+02:00</published><updated>2011-09-20T00:41:32.133+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Dweller 1.10.1 bugfix version</title><content type='html'>&lt;br /&gt;I had to release a bugfix version that solved some input problems preventing movement on touchscreen devices in portrait mode. It was also not possible to start a new game after death.&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-167921778501993569?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/167921778501993569/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/dweller-1101-bugfix-version.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/167921778501993569'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/167921778501993569'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/dweller-1101-bugfix-version.html' title='Dweller 1.10.1 bugfix version'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-1947173838329532803</id><published>2011-09-19T09:26:00.000+02:00</published><updated>2011-09-21T23:22:27.390+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='arrp'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>ARRP 2011 Summary</title><content type='html'>The &lt;a href="http://roguebasin.roguelikedevelopment.org/index.php?title=ARRP"&gt;Annual Roguelike Release Party 2011&lt;/a&gt; is coming to an end and it's time to sum up. We had &lt;a href="http://roguebasin.roguelikedevelopment.org/index.php/2011_ARRP"&gt;27 pre-announced releases&lt;/a&gt;&amp;nbsp;and the number of actual releases&amp;nbsp;&lt;strike&gt;are getting close to those numbers&lt;/strike&gt;&amp;nbsp;have surpassed those numbers. Here are the ones I'm aware of:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://dungeon_keeper.republika.pl/"&gt;BOSS&lt;/a&gt;&amp;nbsp;by Michal Bielinski&lt;/li&gt;&lt;li&gt;&lt;a href="http://roguelikeeducation.org/prototypes/2011/09/18/Bushudo.html"&gt;Bushudo&lt;/a&gt;&amp;nbsp;by Kevin Harris&lt;/li&gt;&lt;li&gt;&lt;a href="https://github.com/Whales/Cataclysm"&gt;Cataclysm&lt;/a&gt;&amp;nbsp;by Arca (&lt;a href="http://cataclysmrl.blogspot.com/"&gt;blog&lt;/a&gt;)&lt;/li&gt;&lt;li&gt;&lt;a href="http://code.google.com/p/diggr-roguelike/"&gt;Diggr&lt;/a&gt; by tkatchev&lt;/li&gt;&lt;li&gt;&lt;a href="http://roguebasin.roguelikedevelopment.org/index.php/DungeonRL#alpha"&gt;DungeonRL&lt;/a&gt;&amp;nbsp;by&amp;nbsp;Jacob Sadow-Reinshagen&lt;/li&gt;&lt;li&gt;&lt;a href="http://roguebasin.roguelikedevelopment.org/index.php/Dweller"&gt;Dweller&lt;/a&gt; by yours truly&lt;/li&gt;&lt;li&gt;&lt;a href="http://squidpony.com/2011/emosquid-0-5-release-for-arrp/"&gt;EmoSquid&lt;/a&gt;&amp;nbsp;by Eben Howard aka deej&lt;/li&gt;&lt;li&gt;&lt;a href="http://slashware.net/blog/expedition-the-new-world/"&gt;Expedition&lt;/a&gt;&amp;nbsp;by Santiago Zapata&lt;/li&gt;&lt;li&gt;&lt;a href="http://ffhtr.blogspot.com/"&gt;Fall from Heaven&lt;/a&gt;&amp;nbsp;by Jolly Roger, GoodSir and Psiweapon&lt;/li&gt;&lt;li&gt;&lt;a href="http://roguebasin.roguelikedevelopment.org/index.php/Into_the_Dungeon_%2B%2B"&gt;Into the Dungeon++&lt;/a&gt; by 7h30n, Foox and Psiweapon (&lt;a href="http://roguetemple.com/forums/index.php?topic=1809.0"&gt;post at Rogue Temple&lt;/a&gt;)&lt;/li&gt;&lt;li&gt;&lt;a href="http://ondras.zarovi.cz/js-like/"&gt;js-like&lt;/a&gt;&amp;nbsp;by&amp;nbsp;Ondrej Žára&lt;/li&gt;&lt;li&gt;&lt;a href="http://roguelikefiction.com/?page_id=6"&gt;Legerdemain&lt;/a&gt; - This wasn't announced as an ARRP release (and it was released a day early) but I'll include it anyway&lt;/li&gt;&lt;li&gt;&lt;a href="http://seaweedfactory.blogspot.com/2011/09/lumberjackrl-v0626.html"&gt;LumberjackRL&lt;/a&gt; by Seaweed Factory&lt;/li&gt;&lt;li&gt;&lt;a href="https://github.com/rsaarelm/magog"&gt;Magog&lt;/a&gt;&amp;nbsp;by Risto Saarelma&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.mysteriouscastle.com/"&gt;Mysterious Castle&lt;/a&gt;&amp;nbsp;by eclectocrat&lt;/li&gt;&lt;li&gt;&lt;a href="http://legendofsiegfried.wordpress.com/"&gt;The Legends of Siegfried&lt;/a&gt;&amp;nbsp;by Xan&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.zincland.com/powder"&gt;POWDER&lt;/a&gt;&amp;nbsp;by Jeff Lait&lt;/li&gt;&lt;li&gt;&lt;a href="http://code.google.com/p/rlprospector/"&gt;Prospector&lt;/a&gt;&amp;nbsp;by Magellan&lt;/li&gt;&lt;li&gt;&lt;a href="http://doryen.eptalys.net/games/pyromancer"&gt;pyromance&lt;/a&gt;&amp;nbsp;by jice&lt;/li&gt;&lt;li&gt;&lt;a href="http://dowhilecompiling.blogspot.com/"&gt;Rings of Valor&lt;/a&gt;&amp;nbsp;by Tainthe&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.users.on.net/~rossn/"&gt;Rogue Assassin&lt;/a&gt;&amp;nbsp;by numeron (the linked page doesn't exist and his blog has vanished as well)&lt;/li&gt;&lt;li&gt;&lt;a href="https://groups.google.com/forum/#!topic/rec.games.roguelike.announce/gDwhK6E9hlg"&gt;Run from the Shadow&lt;/a&gt;&amp;nbsp;by Darren Grey&lt;/li&gt;&lt;li&gt;&lt;a href="http://sat79.com/2011/09/18/stellar-edge-0-0-50-released/"&gt;Stellar Edge&lt;/a&gt;&amp;nbsp;by Smith&lt;/li&gt;&lt;li&gt;&lt;a href="http://te4.org/"&gt;T-Engine/ToME4&lt;/a&gt;&amp;nbsp;by DarkGod&lt;/li&gt;&lt;li&gt;&lt;a href="http://roguebasin.roguelikedevelopment.org/index.php/Traction_Edge"&gt;Traction Edge&lt;/a&gt; by Mongrol&lt;/li&gt;&lt;li&gt;&lt;a href="http://unangband.blogspot.com/2011/09/unangband-064b-released.html"&gt;Unangband&lt;/a&gt; by Andrew Doull&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.roguetemple.com/z/vapors/"&gt;Vapors of Insanity&lt;/a&gt; by Z&lt;/li&gt;&lt;li&gt;&lt;a href="http://xcomrl.blogspot.com/2011/09/arrp-alien-raid-resistance-party.html"&gt;X@COM&lt;/a&gt; by Josh Ge&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;Quite an impressive list. Now I need to find the time to test all of them...&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-1947173838329532803?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/1947173838329532803/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/arrp-2011-summary.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/1947173838329532803'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/1947173838329532803'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/arrp-2011-summary.html' title='ARRP 2011 Summary'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-7971177141638756801</id><published>2011-09-19T01:30:00.000+02:00</published><updated>2011-09-19T01:30:25.909+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='arrp'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Dweller 1.10.0 ARRP release</title><content type='html'>&lt;br /&gt;Well, I guess I missed the ARRP by an hour or so, but at least I managed to release a new version of Dweller. A lot of work has been done to rewrite and improve the UI. There's still a long way to go, but now I have a much more extensible system that will be easier to build on.&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;IMPORTANT&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The J2ME version now require CLDC 1.1 support (was CLDC 1.0)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;NEW FEATURES&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;A lot of changes have been done to the user interface, but there is much more to come!&lt;/li&gt;&lt;li&gt;Your current position on the minimap will blink to make it easier to find&lt;/li&gt;&lt;li&gt;It is now possible to bind a key to show/hide the minimap&lt;/li&gt;&lt;li&gt;"Tip of the day" will be shown on the loading screen&lt;/li&gt;&lt;li&gt;Quickslots for easy item access&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;CHANGES&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Changed the fireball cast animation&lt;/li&gt;&lt;li&gt;The minimap will be smaller on large screens and always positioned in the top left corner&lt;/li&gt;&lt;li&gt;Undead are immune to poison attacks&lt;/li&gt;&lt;li&gt;Poison has now become more lethal as it ticks for damage each turn unless resisted&lt;/li&gt;&lt;li&gt;D-pad is now semi transparent to not cover vital things on the map&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;BUG FIXES&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Trader and healer names were always the same after a clean installation of the game&lt;/li&gt;&lt;li&gt;Improved message feedback when trying to equip an illegal combo of items&lt;/li&gt;&lt;li&gt;It is no longer possible for the player character to be charmed/pacified by a dark wizard&lt;/li&gt;&lt;li&gt;Trap doors will not be generated at the bottom of the dungeon (nothing happened when you fell through)&lt;/li&gt;&lt;/ul&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-LCNgrinBasA/TnZ8v_GtjcI/AAAAAAAAFDM/JFWVBlp7QWw/s1600/176x220_1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-LCNgrinBasA/TnZ8v_GtjcI/AAAAAAAAFDM/JFWVBlp7QWw/s1600/176x220_1.png" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/-FvkKHsnAaQc/TnZ8wq9avII/AAAAAAAAFDQ/MfRfWQfpDOA/s1600/176x220_2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-FvkKHsnAaQc/TnZ8wq9avII/AAAAAAAAFDQ/MfRfWQfpDOA/s1600/176x220_2.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-riONg4Idz9Y/TnZ8yWkDMGI/AAAAAAAAFDc/u6tfKkdFyEE/s1600/320x480_2.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-riONg4Idz9Y/TnZ8yWkDMGI/AAAAAAAAFDc/u6tfKkdFyEE/s1600/320x480_2.png" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;320x480 Overworld&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-1ftE-RDrQcc/TnZ86wWTRvI/AAAAAAAAFDk/1dDUa-25tKk/s1600/320x480_4.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-1ftE-RDrQcc/TnZ86wWTRvI/AAAAAAAAFDk/1dDUa-25tKk/s1600/320x480_4.png" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;32x480 Inventory&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-gyC-CrUdUsg/TnZ8zXA2YeI/AAAAAAAAFDg/SUSEuBj4q4M/s1600/320x480_3.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-gyC-CrUdUsg/TnZ8zXA2YeI/AAAAAAAAFDg/SUSEuBj4q4M/s1600/320x480_3.png" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;320x480 Dungeon&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-7971177141638756801?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/7971177141638756801/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/dweller-1100-arrp-release.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/7971177141638756801'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/7971177141638756801'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/dweller-1100-arrp-release.html' title='Dweller 1.10.0 ARRP release'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-LCNgrinBasA/TnZ8v_GtjcI/AAAAAAAAFDM/JFWVBlp7QWw/s72-c/176x220_1.png' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-3034998208772999443</id><published>2011-09-17T18:52:00.001+02:00</published><updated>2011-09-17T18:52:20.969+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='arrp'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>ARRP mayhem, need more time!</title><content type='html'>I've been coding more or less all day to get Dweller ready for the Annual Roguelike Release Party tomorrow and ran into a snag a few hours ago. The J2ME version refuses to run, failing with a ClassFormatError! Gah! It was a while since I tried the J2ME version and I really have no idea what is causing this. I've decided to do a clean install of the tools (and in the process upgrade to Eclipse Indigo) and giver it another go since it could be a preverification problem. The J2ME tools were a bit dodgy on my previous installation since I was running the 64-bit version of Eclipse Helios, and some of the wireless toolkits weren't compatible.&lt;br /&gt;&lt;br /&gt;Hopefully I'll be back on track now and still have a chance to make a proper delivery. I've got some good music, tea, a nice whiskey and some candy so there's a good chance of success. Here we go!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-3034998208772999443?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/3034998208772999443/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/arrp-mayhem-need-more-time.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/3034998208772999443'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/3034998208772999443'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/arrp-mayhem-need-more-time.html' title='ARRP mayhem, need more time!'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-4623824858840349210</id><published>2011-09-16T13:10:00.000+02:00</published><updated>2011-09-16T13:10:26.502+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Roguelike Radio - Brogue episode</title><content type='html'>A couple of days ago the &lt;a href="http://roguelikeradio.blogspot.com/2011/09/episode-3-brogue.html"&gt;third episode of Roguelike Radio&lt;/a&gt; was released. This time it's hosted by Scott Edgar, Erez Ben-Aharon and John Harris and the topic is &lt;a href="https://sites.google.com/site/broguegame/"&gt;Brogue&lt;/a&gt;&amp;nbsp;by Brian Walker, aka Pender. I haven't played Brogue much myself, but my memory of it was that it felt like a very well designed roguelike with some pretty unique features. Hearing Scott, Erez and John talk about Brogue really confirm this. The number of ways to tackle the different monsters in the game is staggering and there seem to be a lot of unique items and spells to discover. I'll&amp;nbsp;definitely&amp;nbsp;give Brogue a try again.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-4623824858840349210?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/4623824858840349210/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/roguelike-radio-brogue-episode.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/4623824858840349210'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/4623824858840349210'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/roguelike-radio-brogue-episode.html' title='Roguelike Radio - Brogue episode'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-2877600176756248867</id><published>2011-09-14T08:32:00.000+02:00</published><updated>2011-09-14T08:32:33.512+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rogue'/><category scheme='http://www.blogger.com/atom/ns#' term='arrp'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>AARP soon, better get a move on!</title><content type='html'>I'm getting really stressed out now. I'm intending to release a new version of Dweller for the &lt;a href="http://roguebasin.roguelikedevelopment.org/index.php/2011_ARRP"&gt;Annnual Roguelike Release Party&lt;/a&gt; on the 18th of September. That's only four days to go, gah! I have made a lot of changes and experimented with the UI, but nothing is really finished. I'll figure something out though and do some real crunch-time coding on Saturday. Wish me luck!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-2877600176756248867?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/2877600176756248867/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/aarp-soon-better-get-move-on.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/2877600176756248867'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/2877600176756248867'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/aarp-soon-better-get-move-on.html' title='AARP soon, better get a move on!'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-6640394430217541073</id><published>2011-09-12T13:08:00.001+02:00</published><updated>2011-09-12T13:08:06.459+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Dig-N-Rig</title><content type='html'>Dig-N-Rig is ascii gaming at it's finest. You control a Diggit 6400 mining robot on a mission to drill your way to the earth's core. While diggin' and drillin' your way down you need to send the rare minerals and other resources you discover back up to the lab on the surface by constructing a network of conveyor belts. The resources you discover will be refined in the lab and used to purchase upgrades to your rig. As a fan of old-school ascii roguelikes this game really hit home and I'm thrilled to see the use of ascii graphics in an indie title!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://2.gvt0.com/vi/rZpEptTOH3I/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/rZpEptTOH3I&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/rZpEptTOH3I&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: -webkit-auto;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="https://www.digipen.edu/?id=1170&amp;amp;proj=24629"&gt;Download Dig-N-rig from Digipen&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-6640394430217541073?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/6640394430217541073/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/dig-n-rig.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/6640394430217541073'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/6640394430217541073'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/dig-n-rig.html' title='Dig-N-Rig'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-2889538962525846784</id><published>2011-09-08T08:04:00.000+02:00</published><updated>2011-09-08T08:04:01.287+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Roguelike Radio pt. 2</title><content type='html'>A new episode of &lt;a href="http://roguelikeradio.blogspot.com/2011/09/episode-2-desktop-dungeons.html"&gt;Roguelike Radio&lt;/a&gt; was posted yesterday. In this episode Andrew, Scott and&amp;nbsp;Erez Ben-Aharon discuss &lt;a href="http://www.desktopdungeons.net/"&gt;Desktop Dungeons&lt;/a&gt;&amp;nbsp;and it's roguelikeness. There's some interesting discussions going on and I'm not really sure where I stand myself regarding Desktop Dungeons. The game sure does condense the roguelike experience into a game where every move matters, much like in the most critical and memorable situations of a Crawl or Angband game. But in my opinion it also drive point too far in the sense that a lot of the RPG element is lost in the process, and by that also the attachment to your character.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-2889538962525846784?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/2889538962525846784/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/roguelike-radio-pt-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/2889538962525846784'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/2889538962525846784'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/roguelike-radio-pt-2.html' title='Roguelike Radio pt. 2'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-5427102009192758774</id><published>2011-09-07T12:56:00.000+02:00</published><updated>2011-09-07T12:56:19.923+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Infestor</title><content type='html'>Infestor is a really nice platformer with beautiful pixel art and rockin' chip music. You take on the role of a&amp;nbsp;amoeba-like&amp;nbsp;biological weapon with the ability to infest and control humans. Your goal is to move from entrance to exit on each level by clever use of infestation of enemies. While in control of a human you can move faster, jump longer, push items and shoot other humans. Once a host has served it's purpose you can release control by exploding your host and move on to the next one.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-KjKxczH8lJo/TmdJSak1HEI/AAAAAAAAFAk/X6OBoUgjRNc/s1600/infestor.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="316" src="http://2.bp.blogspot.com/-KjKxczH8lJo/TmdJSak1HEI/AAAAAAAAFAk/X6OBoUgjRNc/s400/infestor.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.kongregate.com/games/Wobly/infestor"&gt;Play Infestor over at Kongregate&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-5427102009192758774?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/5427102009192758774/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/infestor.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/5427102009192758774'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/5427102009192758774'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/infestor.html' title='Infestor'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-KjKxczH8lJo/TmdJSak1HEI/AAAAAAAAFAk/X6OBoUgjRNc/s72-c/infestor.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-686766301760575429</id><published>2011-09-05T12:56:00.000+02:00</published><updated>2011-09-05T12:56:29.773+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Hammerfight</title><content type='html'>Today I had a chance to try to the demo of Hammerfight &lt;a href="http://www.koshutin.com/"&gt;available on Steam&lt;/a&gt;. The game is all about brutal air combat using small flying machines with large weapons such as blades, hammers and metal balls attached to the machines using chains. Imagine yourself being a flying medieval flail kinda weapon wreaking havoc to other equally deadly machines. It is a lot of fun!&lt;br /&gt;&lt;br /&gt;One of the real strengths of Hammerfight is it's controls. The game is fully mouse controlled and as you move your mouse in a circular motion your machine swings it's weapon in the same way. Combine this with realistic physics and you get some really intuitive controls where you really need to time your swings for maximum damage.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://3.gvt0.com/vi/tAVYpvWRdoM/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/tAVYpvWRdoM&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/tAVYpvWRdoM&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-686766301760575429?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/686766301760575429/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/hammerfight.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/686766301760575429'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/686766301760575429'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/hammerfight.html' title='Hammerfight'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-8471776215915933270</id><published>2011-09-05T12:18:00.001+02:00</published><updated>2011-09-05T12:18:25.322+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Forget Me Not</title><content type='html'>Forgot Me Not is a game that reminds a lot of PacMan, but with a lot of twists. How about procedurally generated levels, many different monsters, the ability to shoot and monsters being able to shoot you? Sounds like fun? It is!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://3.gvt0.com/vi/NVQYGoN6IXM/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/NVQYGoN6IXM&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/NVQYGoN6IXM&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://nyarlulabs.blogspot.com/"&gt;Forget Me Not by Nyarlu Labs&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-8471776215915933270?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/8471776215915933270/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/forget-me-not.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/8471776215915933270'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/8471776215915933270'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/forget-me-not.html' title='Forget Me Not'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-1693241481327442248</id><published>2011-09-04T13:14:00.002+02:00</published><updated>2011-09-04T13:14:48.607+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='previews'/><title type='text'>Skillz</title><content type='html'>Skillz is a new DJ game by &lt;a href="http://www.playpenstudios.com.hk/"&gt;Playpen Studios&lt;/a&gt; for iOS and Android tablets, scheduled for release on the 8th of September. Judging by the game play videos Skillz is a perfect example of a game very well suited to the tablet format. It probably doesn't beat having a real mixer and turntables as in &lt;a href="http://www.djhero.com/"&gt;DJ Hero&lt;/a&gt;, but I think it will work well enough on a 10" tablet (maybe not as much on the smaller 7" tablets though). It's also great to see more tablet only games as I believe there's a lot of compromise that has to go into a game if you want to target both the smaller 3-4" screens as well as the larger 7-10" tablet screens.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;iframe frameborder="0" height="225" src="http://player.vimeo.com/video/28494203?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="400"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://vimeo.com/28494203"&gt;Skillz Hands On Video: What's On Your Mind?&lt;/a&gt; from &lt;a href="http://vimeo.com/skillzdjgame"&gt;Playpen Studios&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-1693241481327442248?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/1693241481327442248/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/skillz.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/1693241481327442248'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/1693241481327442248'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/skillz.html' title='Skillz'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-3361731527139622076</id><published>2011-09-01T10:12:00.000+02:00</published><updated>2011-09-01T10:12:19.617+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='previews'/><title type='text'>Mario + Portals = Mari0</title><content type='html'>What happens if you cross the old NES classic Mario with the innovative Portals puzzle-platformer? Well, you get a lot of interesting ways to kill Koopas, that's for sure...&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://1.gvt0.com/vi/WtcGiZelPfk/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/WtcGiZelPfk&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/WtcGiZelPfk&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://stabyourself.net/mari0/"&gt;http://stabyourself.net/mari0/&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-3361731527139622076?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/3361731527139622076/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/mario-portals-mari0.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/3361731527139622076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/3361731527139622076'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/09/mario-portals-mari0.html' title='Mario + Portals = Mari0'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-6101909725389693003</id><published>2011-08-31T13:05:00.001+02:00</published><updated>2011-08-31T13:08:35.834+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Solar 2</title><content type='html'>I tested the &lt;a href="http://store.steampowered.com/app/97000/"&gt;Solar 2 Demo&lt;/a&gt; just now and I must say that it is a pretty cool game. The game won the first price ($200000) in the recent &lt;a href="http://www.dreambuildplay.com/"&gt;Dream.Build.Play&lt;/a&gt; XNA competition. I love the open-ended gameplay available in the demo, and from what I've read the mission mode in the full version sound like a ton of fun too! In Solar 2 you start off as a small asteroid somewhere in space. You exert a bit of gravity and you can collide with other asteroids to grow in size. Once you reach a critical mass you turn into a small planet and you can now pull in asteroids to have them orbit you as your moons. The problem you face now is that if you collide with asteroids you will lose mass so what you want to do is to use your ability to absorb asteroids to grow in mass. While doing so life will start evolving on your planet and if you grow enough you will get an orbital shield, ground to space cannons and small spacecraft that will shoot down asteroids on collision course. The interesting thing is that you are not the only planet and soon you'll find other planets with shields, spacecrafts and ground to space cannons that want nothing else than to obliterate you.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://3.gvt0.com/vi/p00Gtpi2Nr8/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/p00Gtpi2Nr8&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/p00Gtpi2Nr8&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://store.steampowered.com/app/97000/"&gt;http://store.steampowered.com/app/97000/&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-6101909725389693003?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/6101909725389693003/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/08/solar-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/6101909725389693003'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/6101909725389693003'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/08/solar-2.html' title='Solar 2'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-7567865871566438405</id><published>2011-08-31T08:22:00.000+02:00</published><updated>2011-08-31T08:22:37.381+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Tanooky Tracks</title><content type='html'>Tanooky Tracks is a cute little browser based point and click adventure where you need to help two kids find and catch a bunch of creatures called Tanookys that hide in the kids' house. At your aid is a book listing all the Tanookies you need to find. The hiding place of each Tanooky and how to lure them out is written in the form of riddles. Each riddle involves figuring out the hiding place and combination of items that particular Tanooky wants. An example:&lt;br /&gt;&lt;br /&gt;&lt;i&gt;"Ten discs in her back that are made of gold, but where they may be she has never told"&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;The graphics remind me of the playful style of &lt;a href="http://peeksandpokes.blogspot.com/2011/06/point-and-click-adventures.html"&gt;Tiny Bang Story&lt;/a&gt;, but maybe not as polished. Still, it's a fun little game well worth playing.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-a94Vyu50LlE/Tl3TAGpQdII/AAAAAAAAE70/YzRrNv2mN0A/s1600/tanooky.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-a94Vyu50LlE/Tl3TAGpQdII/AAAAAAAAE70/YzRrNv2mN0A/s400/tanooky.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-7567865871566438405?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/7567865871566438405/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/08/tanooky-tracks.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/7567865871566438405'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/7567865871566438405'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/08/tanooky-tracks.html' title='Tanooky Tracks'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-a94Vyu50LlE/Tl3TAGpQdII/AAAAAAAAE70/YzRrNv2mN0A/s72-c/tanooky.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-8465640335430125204</id><published>2011-08-31T07:34:00.000+02:00</published><updated>2011-08-31T07:34:27.765+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='hawken'/><category scheme='http://www.blogger.com/atom/ns#' term='previews'/><title type='text'>More Hawken - Desert Gameplay from PAX 2011</title><content type='html'>Another Hawken video was released today. Looking good!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://2.gvt0.com/vi/iVa7B1bLv8I/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/iVa7B1bLv8I&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/iVa7B1bLv8I&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-8465640335430125204?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/8465640335430125204/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/08/more-hawken-desert-gameplay-from-pax.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/8465640335430125204'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/8465640335430125204'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/08/more-hawken-desert-gameplay-from-pax.html' title='More Hawken - Desert Gameplay from PAX 2011'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-5616451273150243700</id><published>2011-08-30T08:38:00.000+02:00</published><updated>2011-08-30T08:38:03.238+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Roguelike Radio</title><content type='html'>This week a new milestone in the history of roguelikes was reached. The first episode of the Roguelike Radio podcast was released! To my knowledge this is the first time a roguelike podcast has been produced and I do hope many more episodes will be released. The first podcast does a deep&amp;nbsp;analysis&amp;nbsp;of the recently released commercial roguelike &lt;a href="http://www.cardinalquest.com/"&gt;Cardinal Quest&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The podcast is being produced by Darren Grey, Andrew Doull and Scott Edgar. Darren and Andrew are veterans of the roguelike scene and they've contributed in many different ways to the progression of the roguelike genre. Andrew is the guy behind the popular Angband variant &lt;a href="http://roguebasin.roguelikedevelopment.org/index.php?title=Unangband"&gt;Unangband&lt;/a&gt;&amp;nbsp;and the &lt;a href="http://pcg.wikidot.com/"&gt;Procedural Content Generation wiki&lt;/a&gt;&amp;nbsp;and Darren is the developer behind the innovative &lt;a href="http://roguebasin.roguelikedevelopment.org/index.php/Gruesome"&gt;Gruesome&lt;/a&gt; roguelike and he has contributed to the r.g.r.dev news group for years. Scott Edgar was previously unknown to me, but he did a good job in the podcast. Keep it up guys!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-5616451273150243700?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/5616451273150243700/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/08/roguelike-radio.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/5616451273150243700'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/5616451273150243700'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/08/roguelike-radio.html' title='Roguelike Radio'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-3265063259634371990</id><published>2011-08-29T09:45:00.000+02:00</published><updated>2011-08-29T09:45:08.192+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='previews'/><title type='text'>Hawken Story Teaser</title><content type='html'>Adhesive Games, the people behind the in-dev mecha combat game Hawken, have released a teaser trailer revealing some of the backstory of Hawken. Not only does the video feature some really nice environments but it also shows some more in-game combat footage.&amp;nbsp;For some weird reason I begin to drool every time I get some more mecha videos to look at.&amp;nbsp;I wonder why?&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://2.gvt0.com/vi/BwA03XsKzbY/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/BwA03XsKzbY&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/BwA03XsKzbY&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-3265063259634371990?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/3265063259634371990/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/08/hawken-story-teaser.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/3265063259634371990'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/3265063259634371990'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/08/hawken-story-teaser.html' title='Hawken Story Teaser'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-6138804112933619873</id><published>2011-08-25T07:11:00.000+02:00</published><updated>2011-08-25T07:11:53.512+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Kingdom Rush</title><content type='html'>I've never really enjoyed tower defence style games, but I do believe Kingdom Rush is a bit of an exception. Your task is to protect your kingdom from raiding Orcs, Goblins and other monsters. You build&amp;nbsp;barracks, archery towers, mages, call in reinforcements and use abilities such as meteor rain to stop the advancing hordes.&amp;nbsp;The graphics is really cute and cartoony and the audio is fitting. You play in a campaign mode across a big map and you earn stars that&amp;nbsp;can be used to buy upgrades or abilities when you complete a zone.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-SUD2tRqYxT4/TlXY3wpUOLI/AAAAAAAAE4g/ZNMF65Gr1M4/s1600/kingdom.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="298" src="http://3.bp.blogspot.com/-SUD2tRqYxT4/TlXY3wpUOLI/AAAAAAAAE4g/ZNMF65Gr1M4/s400/kingdom.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://armorgames.com/play/12141/kingdom-rush"&gt;http://armorgames.com/play/12141/kingdom-rush&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-6138804112933619873?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/6138804112933619873/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/08/kingdom-rush.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/6138804112933619873'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/6138804112933619873'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/08/kingdom-rush.html' title='Kingdom Rush'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-SUD2tRqYxT4/TlXY3wpUOLI/AAAAAAAAE4g/ZNMF65Gr1M4/s72-c/kingdom.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-2546329295067832136</id><published>2011-08-25T06:57:00.000+02:00</published><updated>2011-08-25T06:57:31.407+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>/ ESCAPE \</title><content type='html'>It seems like games where you need to reach as high as possible while dodging obstacles are very popular. Have a look at previous reviews such as &lt;a href="http://peeksandpokes.blogspot.com/2011/08/cuboy-hot-pants.html"&gt;Cuboy Hot Pants&lt;/a&gt;, &lt;a href="http://peeksandpokes.blogspot.com/2011/06/tobes-hook-shot-escape.html"&gt;Tobe's Hook Shot Escape&lt;/a&gt;&amp;nbsp;and &lt;a href="http://peeksandpokes.blogspot.com/2011/05/blocks-cometh.html"&gt;The Blocks Cometh&lt;/a&gt;&amp;nbsp;to find more of the same kind. In / ESCAPE \ you need to jump and slide on the sides of a vertical shaft while avoiding&amp;nbsp;spiky sections of the walls while at the same time not getting caught by the slowly advancing laser beam. The game is surprisingly addictive (as is most games of this genre). The "one-more-time" feeling immediately hit you.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-jV1G6JqCAIE/TlXV5LiMCVI/AAAAAAAAE4c/V4Zc7Oh45G0/s1600/escape.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-jV1G6JqCAIE/TlXV5LiMCVI/AAAAAAAAE4c/V4Zc7Oh45G0/s320/escape.png" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;&lt;a href="http://www.kongregate.com/games/IncredibleApe/escape"&gt;http://www.kongregate.com/games/IncredibleApe/escape&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-2546329295067832136?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/2546329295067832136/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/08/escape.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/2546329295067832136'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/2546329295067832136'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/08/escape.html' title='/ ESCAPE \'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-jV1G6JqCAIE/TlXV5LiMCVI/AAAAAAAAE4c/V4Zc7Oh45G0/s72-c/escape.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-2674694558221076883</id><published>2011-08-24T07:01:00.000+02:00</published><updated>2011-08-24T07:01:08.968+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><category scheme='http://www.blogger.com/atom/ns#' term='dweller'/><title type='text'>Dweller status update</title><content type='html'>I'm guessing that you're starting to wonder what happened to the next Dweller update? I haven't had much time to work on Dweller these last few weeks, but progress is steady (although slow) and it shouldn't be to long until a new version is released. My main area of focus since the last release has been to pave the way for more spells and making spell casting more interesting. What I've done is to externalize spell definitions into it's own configuration file. This will allow me to add new spells much easier and faster than before. Spells will now also be able to have different areas of effect such as line, chain, cone, circle, single target or all visible targets.&lt;br /&gt;&lt;br /&gt;Another important area where Dweller need some attention is the user interface. There are too many&amp;nbsp;menus&amp;nbsp;in Dweller and it becomes a hassle to do simple things. It is a big task and it needs to be broken down into manageable pieces for each new release. What I've worked on in this release is to make it easier to access commonly used items from your inventory. Things like healing potions, scrolls and spell books should be accessible with a minimum of interaction. Starting from the next release you will have access to something I call quick-slots. In these slots you will be able to put often used items such as potions and have access to them immediately from the main UI while playing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-2674694558221076883?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/2674694558221076883/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/08/dweller-status-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/2674694558221076883'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/2674694558221076883'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/08/dweller-status-update.html' title='Dweller status update'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-2716098044469289339</id><published>2011-08-23T14:52:00.001+02:00</published><updated>2011-08-25T07:12:21.342+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Blipzkrieg</title><content type='html'>I'm really in love with the graphical style of Blipzkrieg. The combination of Tron like graphics and the organic flowing movement of the swarming opponents is really appealing. Your avatar is a circular "blip" that you control by clicking and dragging a path on the map. Nearby allies attract to your avatar and follow you. You need to guide yourself and your allies to an end-point on each map by cleverly utilizing the features of the level, attacking enemies when you outnumber them and fleeing when outnumbered.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-1j6_6yoodyM/TlOih7QQU1I/AAAAAAAAE4Y/euqH7Bj67Bs/s1600/blip.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="297" src="http://1.bp.blogspot.com/-1j6_6yoodyM/TlOih7QQU1I/AAAAAAAAE4Y/euqH7Bj67Bs/s400/blip.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://armorgames.com/play/12123/blipzkrieg"&gt;http://armorgames.com/play/12123/blipzkrieg&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-2716098044469289339?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/2716098044469289339/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/08/blipzkrieg.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/2716098044469289339'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/2716098044469289339'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/08/blipzkrieg.html' title='Blipzkrieg'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-1j6_6yoodyM/TlOih7QQU1I/AAAAAAAAE4Y/euqH7Bj67Bs/s72-c/blip.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-8331962144259380198</id><published>2011-08-23T14:29:00.000+02:00</published><updated>2011-08-23T14:29:53.102+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Mr.Runner 2</title><content type='html'>Mr Runner 2 (MR2) is a side scrolling runner variation of &lt;a href="http://www.adamatomic.com/canabalt/"&gt;Canabalt&lt;/a&gt;. In MR2 you jump and slide through levels filled with obstacles such as spikey floors, walls and large gaps. You mostly run left to right, but at times you need to jump up walls to proceed through the level. While running you can collect coins that together with time will accumulate to your level score. The game feels a bit sluggish and it doesn't scroll as smoothly as Canabalt. It is well worth a try though!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-WHs4wjbZ70U/TlOc7QCe7zI/AAAAAAAAE4U/EDwkBaL4zaE/s1600/mr2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="129" src="http://1.bp.blogspot.com/-WHs4wjbZ70U/TlOc7QCe7zI/AAAAAAAAE4U/EDwkBaL4zaE/s320/mr2.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://bitbattalion.com/games/mr-runner-2/"&gt;http://bitbattalion.com/games/mr-runner-2/&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-8331962144259380198?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/8331962144259380198/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/08/mrrunner-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/8331962144259380198'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/8331962144259380198'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/08/mrrunner-2.html' title='Mr.Runner 2'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-WHs4wjbZ70U/TlOc7QCe7zI/AAAAAAAAE4U/EDwkBaL4zaE/s72-c/mr2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-304028835734722353.post-8373718795508315126</id><published>2011-08-23T07:42:00.000+02:00</published><updated>2011-08-23T07:42:03.815+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Experimental Shooter</title><content type='html'>Experimental Shooter is a nice little puzzle shooter cross-over where the rules of the game change each level. You control a little "cannon" in the middle of the screen and you have a number of "enemies" (white balls) either moving around or lined up in some way on the level. Your goal is to clear the level according to the rules of that particular level. In one level you might have to shoot all your targets within a certain time, in another you need to bounce your shots at least once before hitting the enemies, in yet another you get to play pool and try to pocket the enemies.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-Upu2mnydjJk/TlM9a5QM-kI/AAAAAAAAE4Q/D2asAMSJ-4U/s1600/expshoot.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="268" src="http://2.bp.blogspot.com/-Upu2mnydjJk/TlM9a5QM-kI/AAAAAAAAE4Q/D2asAMSJ-4U/s320/expshoot.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://armorgames.com/play/12154/experimental-shooter"&gt;http://armorgames.com/play/12154/experimental-shooter&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/304028835734722353-8373718795508315126?l=peeksandpokes.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://peeksandpokes.blogspot.com/feeds/8373718795508315126/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://peeksandpokes.blogspot.com/2011/08/experimental-shooter.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/8373718795508315126'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/304028835734722353/posts/default/8373718795508315126'/><link rel='alternate' type='text/html' href='http://peeksandpokes.blogspot.com/2011/08/experimental-shooter.html' title='Experimental Shooter'/><author><name>Björn Ritzl</name><uri>https://profiles.google.com/113799700854811360534</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh4.googleusercontent.com/-2RRHQZJZANU/AAAAAAAAAAI/AAAAAAAAAAA/yn64UyO4NWE/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-Upu2mnydjJk/TlM9a5QM-kI/AAAAAAAAE4Q/D2asAMSJ-4U/s72-c/expshoot.png' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
